Fire update (#602)
* fire spread fixes and optimization * fix liquid drops nefty and suffix * some sharedization * melee fire extinguish * clean up fireSpread system * caution popup * cuffable zombies * fix zombie AI * lighter * torch integration attempt * fix torch igniting * yml tweaks * bonus flammable damage
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@@ -1,4 +1,3 @@
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using Content.Server._CP14.Temperature;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.IgnitionSource;
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@@ -6,6 +5,7 @@ using Content.Server.Stunnable;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Server.Damage.Components;
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using Content.Shared._CP14.Temperature;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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@@ -144,15 +144,16 @@ namespace Content.Server.Atmos.EntitySystems
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{
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if (args.Handled)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent);
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if (!isHotEvent.IsHot)
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return;
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/* //CP14 disabling igniting via direact interact. Only from DelayedIgnitionSource
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Ignite(uid, args.Used, flammable, args.User);
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args.Handled = true;
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*/
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}
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private void OnExtinguishActivateInWorld(EntityUid uid, ExtinguishOnInteractComponent component, ActivateInWorldEvent args)
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@@ -263,6 +264,13 @@ namespace Content.Server.Atmos.EntitySystems
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public void UpdateAppearance(EntityUid uid, FlammableComponent? flammable = null, AppearanceComponent? appearance = null)
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{
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//CrystallEdge bonfire moment
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if (!Resolve(uid, ref flammable))
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return;
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var ev = new OnFireChangedEvent(flammable.OnFire);
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RaiseLocalEvent(uid, ref ev);
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//CrystallEdge bonfire moment end
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if (!Resolve(uid, ref flammable, ref appearance))
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return;
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@@ -316,12 +324,6 @@ namespace Content.Server.Atmos.EntitySystems
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_ignitionSourceSystem.SetIgnited(uid, false);
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//CrystallEdge bonfire moment
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var ev = new OnFireChangedEvent(flammable.OnFire);
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RaiseLocalEvent(uid, ref ev);
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//CrystallEdge bonfire moment end
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UpdateAppearance(uid, flammable);
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}
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@@ -343,11 +345,6 @@ namespace Content.Server.Atmos.EntitySystems
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else
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_adminLogger.Add(LogType.Flammable, $"{ToPrettyString(uid):target} set on fire by {ToPrettyString(ignitionSource):actor}");
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flammable.OnFire = true;
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//CrystallEdge fireplace moment
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var ev = new OnFireChangedEvent(flammable.OnFire);
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RaiseLocalEvent(uid, ref ev);
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//CrystallEdge fireplace moment end
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}
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UpdateAppearance(uid, flammable);
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