Fix AudioSystem nullability checks for engine PR (#32233)

This commit is contained in:
Leon Friedrich
2024-09-18 13:43:30 +12:00
committed by GitHub
parent 675a9197f2
commit 974c08596b
11 changed files with 21 additions and 16 deletions

View File

@@ -305,7 +305,7 @@ namespace Content.Server.Kitchen.EntitySystems
active.Program = program;
reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)).Value.Entity; //slightly higher pitched
AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier))?.Entity; //slightly higher pitched
_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkStartedMessage(program));
}