Fix AudioSystem nullability checks for engine PR (#32233)
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@@ -397,7 +397,8 @@ public sealed partial class ShuttleSystem
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new EntityCoordinates(fromMapUid.Value, _mapSystem.GetGridPosition(entity.Owner)), true, startupAudio.Params);
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_audio.SetPlaybackPosition(clippedAudio, entity.Comp1.StartupTime);
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clippedAudio.Value.Component.Flags |= AudioFlags.NoOcclusion;
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if (clippedAudio != null)
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clippedAudio.Value.Component.Flags |= AudioFlags.NoOcclusion;
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}
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// Offset the start by buffer range just to avoid overlap.
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