make GameRule use entity category (#28294)
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@@ -1,4 +1,5 @@
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using Content.Server.Destructible.Thresholds;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.GameTicking.Components;
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@@ -7,7 +8,7 @@ namespace Content.Server.GameTicking.Components;
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/// Component attached to all gamerule entities.
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/// Used to both track the entity as well as store basic data
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, EntityCategory("GameRules")]
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public sealed partial class GameRuleComponent : Component
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{
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/// <summary>
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