Spray Nozzle & Backpack Water Tank (#16133)

This commit is contained in:
Nemanja
2023-05-05 21:50:09 -04:00
committed by GitHub
parent e80568747d
commit 98481fb9a2
30 changed files with 495 additions and 7 deletions

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@@ -43,6 +43,20 @@
- AdvMopItem
- MegaSprayBottle
- type: technology
id: AdvancedSprayTechnology
name: technologies-advanced-spray-technology
description: technologies-advanced-spray-technology-description
icon:
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
requiredPoints: 7500
requiredTechnologies:
- AdvancedCleaningTechnology
unlockedRecipes:
- WeaponSprayNozzle
- ClothingBackpackWaterTank
# Food/Bev Service Technology Tree
- type: technology

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@@ -21,3 +21,45 @@
type: StorageBoundUserInterface
- key: enum.ChameleonUiKey.Key
type: ChameleonBoundUserInterface
- type: entity
parent: Clothing
id: ClothingBackpackWaterTank
name: backpack water tank
description: Holds a large amount of fluids. Supplies to spray nozzles in your hands.
components:
- type: Tag
tags:
- NozzleBackTank
- type: Sprite
sprite: Clothing/Back/Backpacks/waterbackpack.rsi
state: icon
- type: Item
size: 200
- type: Clothing
slots: BACK
sprite: Clothing/Back/Backpacks/waterbackpack.rsi
- type: SolutionAmmoProvider
solutionId: tank
proto: BulletWaterShot
- type: SolutionContainerManager
solutions:
tank:
maxVol: 1000 #much water
- type: SolutionTransfer
transferAmount: 50
maxTransferAmount: 100
minTransferAmount: 10
canChangeTransferAmount: true
- type: UserInterface
interfaces:
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: DrawableSolution
solution: tank
- type: RefillableSolution
solution: tank
- type: DrainableSolution
solution: tank
- type: ExaminableSolution
solution: tank

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@@ -0,0 +1,26 @@
- type: entity
id: WeaponSprayNozzle
parent: BaseItem
name: spray nozzle
description: A high-powered spray nozzle used in conjunction with a backpack-mounted water tank.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
- type: Item
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
size: 30
- type: Gun
cameraRecoilScalar: 0 #no recoil
fireRate: 4
selectedMode: FullAuto
availableModes:
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/water_spray.ogg
- type: Appearance
- type: ClothingSlotAmmoProvider
targetSlot: BACK
providerWhitelist:
tags:
- NozzleBackTank

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@@ -566,6 +566,47 @@
- type: Ammo
muzzleFlash: null
- type: entity
id: BulletWaterShot
name: water
noSpawn: true
components:
- type: Clickable
- type: Physics
bodyType: Dynamic
linearDamping: 0
angularDamping: 0
- type: TimedDespawn
lifetime: 10
- type: Projectile
damage:
types:
Blunt: 0 #it's just water, bro
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/water_shot.rsi
layers:
- state: icon
map: ["enum.VaporVisualLayers.Base"]
- type: Ammo
muzzleFlash: null
- type: SolutionContainerManager
solutions:
vapor:
maxVol: 50
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.25,0.25,0.25"
hard: false
mask:
- FullTileMask
- Opaque
- type: Vapor
active: true
- type: Appearance
- type: VaporVisuals
- type: entity
id: BulletCannonBall
name: cannonball

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@@ -215,6 +215,8 @@
- Bucket
- MopItem
- AdvMopItem
- WeaponSprayNozzle
- ClothingBackpackWaterTank
- SprayBottle
- MegaSprayBottle
- FireExtinguisher

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@@ -64,3 +64,19 @@
Plastic: 400
Steel: 100
Glass: 100
- type: latheRecipe
id: WeaponSprayNozzle
result: WeaponSprayNozzle
completetime: 5
materials:
Steel: 1500
Glass: 500
- type: latheRecipe
id: ClothingBackpackWaterTank
result: ClothingBackpackWaterTank
completetime: 4
materials:
Steel: 250
Glass: 1000

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@@ -504,6 +504,9 @@
- type: Tag
id: NoBlockAnchoring
- type: Tag
id: NozzleBackTank
- type: Tag
id: NukeOpsUplink