Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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Resources/Prototypes/Roles/Jobs/Science/borg.yml
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12
Resources/Prototypes/Roles/Jobs/Science/borg.yml
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- type: job
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id: Borg
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name: job-name-borg
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description: job-description-borg
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playTimeTracker: JobBorg
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 216000 #60 hrs
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canBeAntag: false
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icon: JobIconBorg
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supervisors: job-supervisors-rd
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jobEntity: PlayerBorgGeneric
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@@ -14,6 +14,7 @@
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roles:
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- Bartender
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- Botanist
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- Borg
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- Boxer
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- Chaplain
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- Chef
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@@ -10,6 +10,9 @@
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- type: playTimeTracker
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id: JobBartender
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- type: playTimeTracker # Used as a tracker for all borgs and midround borging.
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id: JobBorg
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- type: playTimeTracker
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id: JobBotanist
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@@ -87,7 +90,7 @@
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- type: playTimeTracker
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id: JobPassenger
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- type: playTimeTracker
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id: JobParamedic
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