Remove lights compref (#19531)

This commit is contained in:
metalgearsloth
2023-09-11 19:18:06 +10:00
committed by GitHub
parent d315ce3c8c
commit 99b77bc2d3
64 changed files with 222 additions and 132 deletions

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@@ -156,7 +156,7 @@ public sealed partial class AnomalySystem
return;
Appearance.SetData(uid, AnomalyVesselVisuals.HasAnomaly, on, appearanceComponent);
if (TryComp<SharedPointLightComponent>(uid, out var pointLightComponent))
if (_pointLight.TryGetLight(uid, out var pointLightComponent))
_pointLight.SetEnabled(uid, on, pointLightComponent);
// arbitrary value for the generic visualizer to use.

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@@ -26,11 +26,12 @@ namespace Content.Server.Botany.Systems;
public sealed partial class BotanySystem : EntitySystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
@@ -181,17 +182,17 @@ public sealed partial class BotanySystem : EntitySystem
if (proto.Bioluminescent)
{
var light = EnsureComp<PointLightComponent>(entity);
light.Radius = proto.BioluminescentRadius;
light.Color = proto.BioluminescentColor;
light.CastShadows = false; // this is expensive, and botanists make lots of plants
Dirty(light);
var light = _light.EnsureLight(entity);
_light.SetRadius(entity, proto.BioluminescentRadius, light);
_light.SetColor(entity, proto.BioluminescentColor, light);
// TODO: Ayo why you copy-pasting code between here and plantholder?
_light.SetCastShadows(entity, false, light); // this is expensive, and botanists make lots of plants
}
if (proto.Slip)
{
var slippery = EnsureComp<SlipperyComponent>(entity);
EntityManager.Dirty(slippery);
Dirty(entity, slippery);
EnsureComp<StepTriggerComponent>(entity);
// Need a fixture with a slip layer in order to actually do the slipping
var fixtures = EnsureComp<FixturesComponent>(entity);

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@@ -29,6 +29,7 @@ namespace Content.Server.Botany.Systems;
public sealed class PlantHolderSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly BotanySystem _botany = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MutationSystem _mutation = default!;
@@ -36,10 +37,11 @@ public sealed class PlantHolderSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
public const float HydroponicsSpeedMultiplier = 1f;
public const float HydroponicsConsumptionMultiplier = 2f;
@@ -856,9 +858,9 @@ public sealed class PlantHolderSystem : EntitySystem
if (component.Seed != null && component.Seed.Bioluminescent)
{
var light = EnsureComp<PointLightComponent>(uid);
light.Radius = component.Seed.BioluminescentRadius;
light.Color = component.Seed.BioluminescentColor;
light.CastShadows = false; // this is expensive, and botanists make lots of plants
_pointLight.SetRadius(uid, component.Seed.BioluminescentRadius, light);
_pointLight.SetColor(uid, component.Seed.BioluminescentColor, light);
_pointLight.SetCastShadows(uid, false, light);
Dirty(uid, light);
}
else

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@@ -17,6 +17,7 @@ namespace Content.Server.Gravity
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly GravitySystem _gravitySystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
@@ -233,10 +234,10 @@ namespace Content.Server.Gravity
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
_appearance.SetData(uid, GravityGeneratorVisuals.Charge, grav.Charge, appearance);
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
if (_lights.TryGetLight(uid, out var pointLight))
{
pointLight.Enabled = grav.Charge > 0;
pointLight.Radius = MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge);
_lights.SetEnabled(uid, grav.Charge > 0, pointLight);
_lights.SetRadius(uid, MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge), pointLight);
}
if (!grav.Intact)

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@@ -9,7 +9,6 @@ using Content.Shared.Examine;
using Content.Shared.Light;
using Content.Shared.Light.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Color = Robust.Shared.Maths.Color;
namespace Content.Server.Light.EntitySystems;
@@ -103,7 +102,7 @@ public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
pointLight.Color = details.EmergencyLightColor;
_pointLight.SetColor(uid, details.EmergencyLightColor, pointLight);
_appearance.SetData(uid, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)

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@@ -13,18 +13,20 @@ using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
public sealed class HandheldLightSystem : SharedHandheldLightSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
// But for now this will be better anyway.
@@ -196,12 +198,12 @@ namespace Content.Server.Light.EntitySystems
public bool TurnOff(EntityUid uid, HandheldLightComponent component, bool makeNoise = true)
{
if (!component.Activated || !TryComp<PointLightComponent>(uid, out var pointLightComponent))
if (!component.Activated || !_lights.TryGetLight(uid, out var pointLightComponent))
{
return false;
}
pointLightComponent.Enabled = false;
_lights.SetEnabled(uid, false, pointLightComponent);
SetActivated(uid, false, component, makeNoise);
component.Level = null;
_activeLights.Remove(component);
@@ -210,7 +212,7 @@ namespace Content.Server.Light.EntitySystems
public bool TurnOn(EntityUid user, EntityUid uid, HandheldLightComponent component)
{
if (component.Activated || !TryComp<PointLightComponent>(uid, out var pointLightComponent))
if (component.Activated || !_lights.TryGetLight(uid, out var pointLightComponent))
{
return false;
}
@@ -233,7 +235,7 @@ namespace Content.Server.Light.EntitySystems
return false;
}
pointLightComponent.Enabled = true;
_lights.SetEnabled(uid, true, pointLightComponent);
SetActivated(uid, true, component, true);
_activeLights.Add(component);

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@@ -1,12 +1,13 @@
using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
namespace Content.Server.Light.EntitySystems
{
public sealed class LitOnPoweredSystem : EntitySystem
{
[Dependency] private readonly SharedPointLightSystem _lights = default!;
public override void Initialize()
{
base.Initialize();
@@ -16,17 +17,17 @@ namespace Content.Server.Light.EntitySystems
private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, ref PowerChangedEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
if (_lights.TryGetLight(uid, out var light))
{
light.Enabled = args.Powered;
_lights.SetEnabled(uid, args.Powered, light);
}
}
private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
if (_lights.TryGetLight(uid, out var light))
{
light.Enabled = args.Supply;
_lights.SetEnabled(uid, args.Supply, light);
}
}
}

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@@ -14,9 +14,10 @@ namespace Content.Server.Light.EntitySystems
public sealed class MatchstickSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
private HashSet<MatchstickComponent> _litMatches = new();
@@ -92,25 +93,25 @@ namespace Content.Server.Light.EntitySystems
{
component.CurrentState = value;
if (TryComp<PointLightComponent>(component.Owner, out var pointLightComponent))
if (_lights.TryGetLight(uid, out var pointLightComponent))
{
pointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
_lights.SetEnabled(uid, component.CurrentState == SmokableState.Lit, pointLightComponent);
}
if (EntityManager.TryGetComponent(component.Owner, out ItemComponent? item))
if (EntityManager.TryGetComponent(uid, out ItemComponent? item))
{
switch (component.CurrentState)
{
case SmokableState.Lit:
_item.SetHeldPrefix(component.Owner, "lit", item);
_item.SetHeldPrefix(uid, "lit", item);
break;
default:
_item.SetHeldPrefix(component.Owner, "unlit", item);
_item.SetHeldPrefix(uid, "unlit", item);
break;
}
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, SmokingVisuals.Smoking, component.CurrentState, appearance);
}

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@@ -41,6 +41,7 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly PointLightSystem _pointLight = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private static readonly TimeSpan ThunkDelay = TimeSpan.FromSeconds(2);
@@ -74,9 +75,10 @@ namespace Content.Server.Light.EntitySystems
private void OnMapInit(EntityUid uid, PoweredLightComponent light, MapInitEvent args)
{
// TODO: Use ContainerFill dog
if (light.HasLampOnSpawn != null)
{
var entity = EntityManager.SpawnEntity(light.HasLampOnSpawn, EntityManager.GetComponent<TransformComponent>(light.Owner).Coordinates);
var entity = EntityManager.SpawnEntity(light.HasLampOnSpawn, EntityManager.GetComponent<TransformComponent>(uid).Coordinates);
light.LightBulbContainer.Insert(entity);
}
// need this to update visualizers
@@ -386,16 +388,16 @@ namespace Content.Server.Light.EntitySystems
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
{
pointLight.Enabled = value;
_pointLight.SetEnabled(uid, value, pointLight);
if (color != null)
pointLight.Color = color.Value;
_pointLight.SetColor(uid, color.Value, pointLight);
if (radius != null)
pointLight.Radius = (float) radius;
_pointLight.SetRadius(uid, (float) radius, pointLight);
if (energy != null)
pointLight.Energy = (float) energy;
_pointLight.SetEnergy(uid, (float) energy, pointLight);
if (softness != null)
pointLight.Softness = (float) softness;
_pointLight.SetSoftness(uid, (float) softness, pointLight);
}
}

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@@ -7,7 +7,6 @@ using Content.Shared.Light.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -16,11 +15,12 @@ namespace Content.Server.Light.EntitySystems
{
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
public override void Initialize()
{
@@ -71,13 +71,13 @@ namespace Content.Server.Light.EntitySystems
private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
{
if (!TryComp<PointLightComponent>(uid, out var light))
if (!_light.TryGetLight(uid, out var light))
return;
if (_prototypeManager.TryIndex<ColorPalettePrototype>(component.EmaggedColorsPrototype, out var possibleColors))
{
var pick = _random.Pick(possibleColors.Colors.Values);
light.Color = pick;
_light.SetColor(uid, pick, light);
}
args.Repeatable = true;
@@ -86,11 +86,11 @@ namespace Content.Server.Light.EntitySystems
public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
{
if (!TryComp<PointLightComponent>(uid, out var light))
if (!_light.TryGetLight(uid, out var light))
return;
flashlight.LightOn = !flashlight.LightOn;
light.Enabled = flashlight.LightOn;
_light.SetEnabled(uid, flashlight.LightOn, light);
_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);

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@@ -270,10 +270,10 @@ public sealed class TegSystem : EntitySystem
_appearance.SetData(uid, TegVisuals.CirculatorSpeed, speed);
_appearance.SetData(uid, TegVisuals.CirculatorPower, powered);
if (TryComp(uid, out PointLightComponent? pointLight))
if (_pointLight.TryGetLight(uid, out var pointLight))
{
_pointLight.SetEnabled(uid, powered, pointLight);
pointLight.Color = speed == TegCirculatorSpeed.SpeedFast ? circ.LightColorFast : circ.LightColorSlow;
_pointLight.SetColor(uid, speed == TegCirculatorSpeed.SpeedFast ? circ.LightColorFast : circ.LightColorSlow, pointLight);
}
}

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@@ -1,4 +1,3 @@
using System.Linq;
using System.Numerics;
using Content.Server.Audio;
using Content.Server.Construction;
@@ -12,9 +11,7 @@ using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Shuttles.Components;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
@@ -32,6 +29,7 @@ public sealed class ThrusterSystem : EntitySystem
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
@@ -287,9 +285,9 @@ public sealed class ThrusterSystem : EntitySystem
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
if (_light.TryGetLight(uid, out var pointLightComponent))
{
pointLightComponent.Enabled = true;
_light.SetEnabled(uid, true, pointLightComponent);
}
_ambient.SetAmbience(uid, true);
@@ -376,9 +374,9 @@ public sealed class ThrusterSystem : EntitySystem
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
if (_light.TryGetLight(uid, out var pointLightComponent))
{
pointLightComponent.Enabled = false;
_light.SetEnabled(uid, false, pointLightComponent);
}
_ambient.SetAmbience(uid, false);

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@@ -18,10 +18,11 @@ namespace Content.Server.Singularity.EntitySystems;
public sealed class ContainmentFieldGeneratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly AppearanceSystem _visualizer = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly TagSystem _tags = default!;
public override void Initialize()
{
@@ -325,9 +326,9 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
/// </summary>
public void UpdateConnectionLights(ContainmentFieldGeneratorComponent component)
{
if (EntityManager.TryGetComponent<PointLightComponent>(component.Owner, out var pointLightComponent))
if (_light.TryGetLight(component.Owner, out var pointLightComponent))
{
pointLightComponent.Enabled = component.Connections.Count > 0;
_light.SetEnabled(component.Owner, component.Connections.Count > 0, pointLightComponent);
}
}

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@@ -22,11 +22,6 @@ namespace Content.Server.Tools
{
public sealed partial class ToolSystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
private readonly HashSet<EntityUid> _activeWelders = new();
private const float WelderUpdateTimer = 1f;
@@ -65,7 +60,7 @@ namespace Content.Server.Tools
WelderComponent? welder = null,
SolutionContainerManagerComponent? solutionContainer = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SharedPointLightComponent? light = null,
AppearanceComponent? appearance = null)
{
// Right now, we only need the welder.
@@ -82,7 +77,7 @@ namespace Content.Server.Tools
WelderComponent? welder = null,
SolutionContainerManagerComponent? solutionContainer = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SharedPointLightComponent? light = null,
AppearanceComponent? appearance = null,
TransformComponent? transform = null)
{
@@ -90,7 +85,9 @@ namespace Content.Server.Tools
return false;
// Optional components.
Resolve(uid, ref item, ref light, ref appearance, false);
Resolve(uid, ref item,ref appearance, false);
_light.ResolveLight(uid, ref light);
if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution, solutionContainer))
return false;
@@ -125,7 +122,9 @@ namespace Content.Server.Tools
_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, true);
if (light != null)
light.Enabled = true;
{
_light.SetEnabled(uid, true, light);
}
_audioSystem.PlayPvs(welder.WelderOnSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
@@ -135,7 +134,7 @@ namespace Content.Server.Tools
_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, uid, true);
}
_entityManager.Dirty(welder);
Dirty(uid, welder);
_activeWelders.Add(uid);
return true;
@@ -144,7 +143,7 @@ namespace Content.Server.Tools
public bool TryTurnWelderOff(EntityUid uid, EntityUid? user,
WelderComponent? welder = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SharedPointLightComponent? light = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref welder))
@@ -162,7 +161,7 @@ namespace Content.Server.Tools
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(uid):welder} toggled off");
var ev = new WelderToggledEvent(false);
RaiseLocalEvent(welder.Owner, ev, false);
RaiseLocalEvent(uid, ev, false);
var hotEvent = new IsHotEvent() {IsHot = false};
RaiseLocalEvent(uid, hotEvent);
@@ -172,11 +171,13 @@ namespace Content.Server.Tools
_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, false);
if (light != null)
light.Enabled = false;
{
_light.SetEnabled(uid, false, light);
}
_audioSystem.PlayPvs(welder.WelderOffSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
_entityManager.Dirty(welder);
Dirty(uid, welder);
_activeWelders.Remove(uid);
return true;
@@ -184,7 +185,8 @@ namespace Content.Server.Tools
private void OnWelderStartup(EntityUid uid, WelderComponent welder, ComponentStartup args)
{
_entityManager.Dirty(welder);
// TODO: Delete this shit what
Dirty(welder);
}
private void OnWelderIsHotEvent(EntityUid uid, WelderComponent welder, IsHotEvent args)
@@ -217,7 +219,9 @@ namespace Content.Server.Tools
private void OnWelderSolutionChange(EntityUid uid, WelderComponent welder, SolutionChangedEvent args)
{
_entityManager.Dirty(welder);
// TODO what
// ????
Dirty(welder);
}
private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
@@ -310,7 +314,7 @@ namespace Content.Server.Tools
if (solution.GetTotalPrototypeQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
TryTurnWelderOff(tool, null, welder);
_entityManager.Dirty(welder);
Dirty(welder);
}
_welderTimer -= WelderUpdateTimer;

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@@ -12,11 +12,14 @@ namespace Content.Server.Tools
// TODO move tool system to shared, and make it a friend of Tool Component.
public sealed partial class ToolSystem : SharedToolSystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly TurfSystem _turf = default!;