Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -16,6 +16,7 @@ using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
@@ -64,7 +65,7 @@ namespace Content.Server.Kitchen.EntitySystems
if (active.EndTime > _timing.CurTime)
continue;
reagentGrinder.AudioStream?.Stop();
reagentGrinder.AudioStream = _audioSystem.Stop(reagentGrinder.AudioStream);
RemCompDeferred<ActiveReagentGrinderComponent>(uid);
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
@@ -284,7 +285,7 @@ namespace Content.Server.Kitchen.EntitySystems
active.Program = program;
reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)); //slightly higher pitched
AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)).Value.Entity; //slightly higher pitched
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkStartedMessage(program));
}