move criminal records console component to shared (#24957)
* move criminal records console component to shared * todone --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,45 +0,0 @@
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using Content.Server.CriminalRecords.Systems;
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using Content.Shared.Radio;
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using Content.Shared.StationRecords;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CriminalRecords.Components;
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/// <summary>
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/// A component for Criminal Record Console storing an active station record key and a currently applied filter
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/// </summary>
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[RegisterComponent]
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[Access(typeof(CriminalRecordsConsoleSystem))]
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public sealed partial class CriminalRecordsConsoleComponent : Component
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{
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/// <summary>
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/// Currently active station record key.
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/// There is no station parameter as the console uses the current station.
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/// </summary>
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/// <remarks>
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/// TODO: in the future this should be clientside instead of something players can fight over.
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/// Client selects a record and tells the server the key it wants records for.
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/// Server then sends a state with just the records, not the listing or filter, and the client updates just that.
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/// I don't know if it's possible to have multiple bui states right now.
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/// </remarks>
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[DataField]
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public uint? ActiveKey;
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/// <summary>
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/// Currently applied filter.
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/// </summary>
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[DataField]
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public StationRecordsFilter? Filter;
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/// <summary>
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/// Channel to send messages to when someone's status gets changed.
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/// </summary>
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[DataField]
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public ProtoId<RadioChannelPrototype> SecurityChannel = "Security";
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/// <summary>
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/// Max length of arrest and crime history strings.
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/// </summary>
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[DataField]
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public uint MaxStringLength = 256;
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}
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@@ -1,4 +1,3 @@
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using Content.Server.CriminalRecords.Components;
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using Content.Server.Popups;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Systems;
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@@ -6,6 +5,8 @@ using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.CriminalRecords;
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using Content.Shared.CriminalRecords.Components;
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using Content.Shared.CriminalRecords.Systems;
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using Content.Shared.Security;
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using Content.Shared.StationRecords;
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using Robust.Server.GameObjects;
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@@ -14,7 +15,10 @@ using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.CriminalRecords.Systems;
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public sealed class CriminalRecordsConsoleSystem : EntitySystem
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/// <summary>
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/// Handles all UI for criminal records console
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/// </summary>
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public sealed class CriminalRecordsConsoleSystem : SharedCriminalRecordsConsoleSystem
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{
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[Dependency] private readonly AccessReaderSystem _access = default!;
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[Dependency] private readonly CriminalRecordsSystem _criminalRecords = default!;
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