Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -19,12 +20,12 @@ namespace Content.Shared.GameObjects.EntitySystems
public class DestructionEventArgs : EventArgs
{
public IEntity Owner { get; set; }
public IEntity Owner { get; set; } = default!;
}
public class BreakageEventArgs : EventArgs
{
public IEntity Owner { get; set; }
public IEntity Owner { get; set; } = default!;
}
public interface IBreakAct
@@ -46,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
public class ExplosionEventArgs : EventArgs
{
public EntityCoordinates Source { get; set; }
public IEntity Target { get; set; }
public IEntity Target { get; set; } = default!;
public ExplosionSeverity Severity { get; set; }
}

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@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{

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@@ -1,4 +1,6 @@
using Content.Shared.GameObjects.Components.Mobs.Speech;
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.Mobs.Speech;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -24,8 +26,13 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
return canMove;
}
public static bool CanInteract(IEntity entity)
public static bool CanInteract([NotNullWhen(true)] IEntity? entity)
{
if (entity == null)
{
return false;
}
var canInteract = true;
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
@@ -36,8 +43,13 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
return canInteract;
}
public static bool CanUse(IEntity entity)
public static bool CanUse([NotNullWhen(true)] IEntity? entity)
{
if (entity == null)
{
return false;
}
var canUse = true;
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
#nullable enable
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{

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@@ -1,3 +1,4 @@
#nullable enable
using System.Collections.Generic;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Linq;
using JetBrains.Annotations;
@@ -18,7 +19,7 @@ namespace Content.Shared.GameObjects.EntitySystems
public class SolutionChangeEventArgs : EventArgs
{
public IEntity Owner { get; set; }
public IEntity Owner { get; set; } = default!;
}
[UsedImplicitly]

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using System.Collections.Immutable;
using Content.Shared.Damage;
using JetBrains.Annotations;

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@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
#nullable enable
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
#nullable enable
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems

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@@ -1,3 +1,4 @@
#nullable enable
using Content.Shared.Chemistry;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -9,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedChemicalReactionSystem : EntitySystem
{
private IEnumerable<ReactionPrototype> _reactions;
private IEnumerable<ReactionPrototype> _reactions = default!;
private const int MaxReactionIterations = 20;
@@ -139,7 +140,7 @@ namespace Content.Shared.GameObjects.EntitySystems
return;
var totalVolume = solution.TotalVolume + products.TotalVolume;
var excessVolume = totalVolume - maxVolume;
var excessVolume = totalVolume - maxVolume;
if (excessVolume > 0)
{

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@@ -1,3 +1,4 @@
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects;
@@ -18,7 +19,7 @@ namespace Content.Shared.GameObjects.EntitySystems
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent? combatModeComponent))
{
return;
}

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Disposal;
#nullable enable
using Content.Shared.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -12,8 +13,8 @@ namespace Content.Shared.GameObjects.EntitySystems
[Serializable, NetSerializable]
public class GhostRole
{
public string Name { get; set; }
public string Description { get; set; }
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public EntityUid Id;
}
}

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@@ -152,7 +152,7 @@ namespace Content.Shared.GameObjects.EntitySystems
var owner = session?.AttachedEntity;
if (owner != null)
if (owner != null && session != null)
{
foreach (var comp in owner.GetAllComponents<IRelayMoveInput>())
{

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@@ -1,3 +1,4 @@
#nullable enable
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Movement;
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;