Predicted multihanded component (#36712)
* Predicted multihanded component * Refview * reh
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56
Content.Shared/Item/MultiHandedItemSystem.cs
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56
Content.Shared/Item/MultiHandedItemSystem.cs
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Popups;
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using Robust.Shared.Timing;
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namespace Content.Shared.Item;
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public sealed class MultiHandedItemSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MultiHandedItemComponent, GettingPickedUpAttemptEvent>(OnAttemptPickup);
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SubscribeLocalEvent<MultiHandedItemComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<MultiHandedItemComponent, GotEquippedHandEvent>(OnEquipped);
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SubscribeLocalEvent<MultiHandedItemComponent, GotUnequippedHandEvent>(OnUnequipped);
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}
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private void OnEquipped(Entity<MultiHandedItemComponent> ent, ref GotEquippedHandEvent args)
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{
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for (var i = 0; i < ent.Comp.HandsNeeded - 1; i++)
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{
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_virtualItem.TrySpawnVirtualItemInHand(ent.Owner, args.User);
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}
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}
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private void OnUnequipped(Entity<MultiHandedItemComponent> ent, ref GotUnequippedHandEvent args)
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{
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_virtualItem.DeleteInHandsMatching(args.User, ent.Owner);
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}
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private void OnAttemptPickup(Entity<MultiHandedItemComponent> ent, ref GettingPickedUpAttemptEvent args)
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{
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if (TryComp<HandsComponent>(args.User, out var hands) && hands.CountFreeHands() >= ent.Comp.HandsNeeded)
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return;
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args.Cancel();
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_popup.PopupPredictedCursor(Loc.GetString("multi-handed-item-pick-up-fail",
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("number", ent.Comp.HandsNeeded - 1), ("item", ent.Owner)), args.User);
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}
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private void OnVirtualItemDeleted(Entity<MultiHandedItemComponent> ent, ref VirtualItemDeletedEvent args)
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{
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if (args.BlockingEntity != ent.Owner || _timing.ApplyingState)
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return;
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_hands.TryDrop(args.User, ent.Owner);
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}
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}
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