uplink and store freshening (#26444)

* uplink and store freshening

* more

* im gonna POOOOOOGGGGGGG

* we love it
This commit is contained in:
Nemanja
2024-04-12 03:07:25 -04:00
committed by GitHub
parent 7d480acb0c
commit 9d5a3992fa
12 changed files with 158 additions and 140 deletions

View File

@@ -17,7 +17,7 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
private string _windowName = Loc.GetString("store-ui-default-title");
[ViewVariables]
private string _search = "";
private string _search = string.Empty;
[ViewVariables]
private HashSet<ListingData> _listings = new();
@@ -41,7 +41,7 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
_menu.OnCategoryButtonPressed += (_, category) =>
{
_menu.CurrentCategory = category;
SendMessage(new StoreRequestUpdateInterfaceMessage());
_menu?.UpdateListing();
};
_menu.OnWithdrawAttempt += (_, type, amount) =>
@@ -49,11 +49,6 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
SendMessage(new StoreRequestWithdrawMessage(type, amount));
};
_menu.OnRefreshButtonPressed += (_) =>
{
SendMessage(new StoreRequestUpdateInterfaceMessage());
};
_menu.SearchTextUpdated += (_, search) =>
{
_search = search.Trim().ToLowerInvariant();

View File

@@ -15,6 +15,7 @@
Margin="0,0,4,0"
MinSize="48 48"
Stretch="KeepAspectCentered" />
<Control MinWidth="5"/>
<RichTextLabel Name="StoreItemDescription" />
</BoxContainer>
</BoxContainer>

View File

@@ -1,25 +1,91 @@
using Content.Client.GameTicking.Managers;
using Content.Shared.Store;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Graphics;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Store.Ui;
[GenerateTypedNameReferences]
public sealed partial class StoreListingControl : Control
{
public StoreListingControl(string itemName, string itemDescription,
string price, bool canBuy, Texture? texture = null)
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly ClientGameTicker _ticker;
private readonly ListingData _data;
private readonly bool _hasBalance;
private readonly string _price;
public StoreListingControl(ListingData data, string price, bool hasBalance, Texture? texture = null)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
StoreItemName.Text = itemName;
StoreItemDescription.SetMessage(itemDescription);
_ticker = _entity.System<ClientGameTicker>();
StoreItemBuyButton.Text = price;
StoreItemBuyButton.Disabled = !canBuy;
_data = data;
_hasBalance = hasBalance;
_price = price;
StoreItemName.Text = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
StoreItemDescription.SetMessage(ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(_data, _prototype));
UpdateBuyButtonText();
StoreItemBuyButton.Disabled = !CanBuy();
StoreItemTexture.Texture = texture;
}
private bool CanBuy()
{
if (!_hasBalance)
return false;
var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
if (_data.RestockTime > stationTime)
return false;
return true;
}
private void UpdateBuyButtonText()
{
var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
if (_data.RestockTime > stationTime)
{
var timeLeftToBuy = stationTime - _data.RestockTime;
StoreItemBuyButton.Text = timeLeftToBuy.Duration().ToString(@"mm\:ss");
}
else
{
StoreItemBuyButton.Text = _price;
}
}
private void UpdateName()
{
var name = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
if (_data.RestockTime > stationTime)
{
name += Loc.GetString("store-ui-button-out-of-stock");
}
StoreItemName.Text = name;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdateBuyButtonText();
UpdateName();
StoreItemBuyButton.Disabled = !CanBuy();
}
}

View File

@@ -12,11 +12,6 @@
HorizontalAlignment="Left"
Access="Public"
HorizontalExpand="True" />
<Button
Name="RefreshButton"
MinWidth="64"
HorizontalAlignment="Right"
Text="Refresh" />
<Button
Name="WithdrawButton"
MinWidth="64"

View File

@@ -1,6 +1,5 @@
using System.Linq;
using Content.Client.Actions;
using Content.Client.GameTicking.Managers;
using Content.Client.Message;
using Content.Shared.FixedPoint;
using Content.Shared.Store;
@@ -11,7 +10,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Store.Ui;
@@ -20,9 +18,6 @@ public sealed partial class StoreMenu : DefaultWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
private readonly ClientGameTicker _gameTicker;
private StoreWithdrawWindow? _withdrawWindow;
@@ -30,21 +25,19 @@ public sealed partial class StoreMenu : DefaultWindow
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
public event Action<BaseButton.ButtonEventArgs>? OnRefreshButtonPressed;
public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
public Dictionary<string, FixedPoint2> Balance = new();
public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
public string CurrentCategory = string.Empty;
private List<ListingData> _cachedListings = new();
public StoreMenu(string name)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
RefreshButton.OnButtonDown += OnRefreshButtonDown;
RefundButton.OnButtonDown += OnRefundButtonDown;
SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
@@ -52,12 +45,12 @@ public sealed partial class StoreMenu : DefaultWindow
Window.Title = name;
}
public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
{
Balance = balance;
var currency = balance.ToDictionary(type =>
(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
(type.Key, type.Value), type => _prototypeManager.Index(type.Key));
var balanceStr = string.Empty;
foreach (var ((_, amount), proto) in currency)
@@ -80,7 +73,13 @@ public sealed partial class StoreMenu : DefaultWindow
public void UpdateListing(List<ListingData> listings)
{
var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
_cachedListings = listings;
UpdateListing();
}
public void UpdateListing()
{
var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
// should probably chunk these out instead. to-do if this clogs the internet tubes.
// maybe read clients prototypes instead?
@@ -96,12 +95,6 @@ public sealed partial class StoreMenu : DefaultWindow
TraitorFooter.Visible = visible;
}
private void OnRefreshButtonDown(BaseButton.ButtonEventArgs args)
{
OnRefreshButtonPressed?.Invoke(args);
}
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
{
// check if window is already open
@@ -129,10 +122,8 @@ public sealed partial class StoreMenu : DefaultWindow
if (!listing.Categories.Contains(CurrentCategory))
return;
var listingName = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager);
var listingDesc = ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listing, _prototypeManager);
var listingPrice = listing.Cost;
var canBuy = CanBuyListing(Balance, listingPrice);
var hasBalance = HasListingPrice(Balance, listingPrice);
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
@@ -154,39 +145,15 @@ public sealed partial class StoreMenu : DefaultWindow
texture = spriteSys.Frame0(action.Icon);
}
}
var listingInStock = ListingInStock(listing);
if (listingInStock != GetListingPriceString(listing))
{
listingName += " (Out of stock)";
canBuy = false;
}
var newListing = new StoreListingControl(listingName, listingDesc, listingInStock, canBuy, texture);
var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
newListing.StoreItemBuyButton.OnButtonDown += args
=> OnListingButtonPressed?.Invoke(args, listing);
StoreListingsContainer.AddChild(newListing);
}
/// <summary>
/// Return time until available or the cost.
/// </summary>
/// <param name="listing"></param>
/// <returns></returns>
public string ListingInStock(ListingData listing)
{
var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
TimeSpan restockTimeSpan = TimeSpan.FromMinutes(listing.RestockTime);
if (restockTimeSpan > stationTime)
{
var timeLeftToBuy = stationTime - restockTimeSpan;
return timeLeftToBuy.Duration().ToString(@"mm\:ss");
}
return GetListingPriceString(listing);
}
public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
{
foreach (var type in price)
{
@@ -208,7 +175,7 @@ public sealed partial class StoreMenu : DefaultWindow
{
foreach (var (type, amount) in listing.Cost)
{
var currency = _prototypeManager.Index<CurrencyPrototype>(type);
var currency = _prototypeManager.Index(type);
text += Loc.GetString("store-ui-price-display", ("amount", amount),
("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
}
@@ -229,7 +196,7 @@ public sealed partial class StoreMenu : DefaultWindow
{
foreach (var cat in listing.Categories)
{
var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
var proto = _prototypeManager.Index(cat);
if (!allCategories.Contains(proto))
allCategories.Add(proto);
}
@@ -248,12 +215,17 @@ public sealed partial class StoreMenu : DefaultWindow
if (allCategories.Count < 1)
return;
var group = new ButtonGroup();
foreach (var proto in allCategories)
{
var catButton = new StoreCategoryButton
{
Text = Loc.GetString(proto.Name),
Id = proto.ID
Id = proto.ID,
Pressed = proto.ID == CurrentCategory,
Group = group,
ToggleMode = true,
StyleClasses = { "OpenBoth" }
};
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
@@ -269,7 +241,7 @@ public sealed partial class StoreMenu : DefaultWindow
public void UpdateRefund(bool allowRefund)
{
RefundButton.Disabled = !allowRefund;
RefundButton.Visible = allowRefund;
}
private sealed class StoreCategoryButton : Button

View File

@@ -28,12 +28,12 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
IoCManager.InjectDependencies(this);
}
public void CreateCurrencyButtons(Dictionary<string, FixedPoint2> balance)
public void CreateCurrencyButtons(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
{
_validCurrencies.Clear();
foreach (var currency in balance)
{
if (!_prototypeManager.TryIndex<CurrencyPrototype>(currency.Key, out var proto))
if (!_prototypeManager.TryIndex(currency.Key, out var proto))
continue;
_validCurrencies.Add(currency.Value, proto);