uplink and store freshening (#26444)
* uplink and store freshening * more * im gonna POOOOOOGGGGGGG * we love it
This commit is contained in:
@@ -17,7 +17,7 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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private string _windowName = Loc.GetString("store-ui-default-title");
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[ViewVariables]
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private string _search = "";
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private string _search = string.Empty;
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[ViewVariables]
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private HashSet<ListingData> _listings = new();
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@@ -41,7 +41,7 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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_menu.OnCategoryButtonPressed += (_, category) =>
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{
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_menu.CurrentCategory = category;
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SendMessage(new StoreRequestUpdateInterfaceMessage());
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_menu?.UpdateListing();
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};
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_menu.OnWithdrawAttempt += (_, type, amount) =>
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@@ -49,11 +49,6 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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SendMessage(new StoreRequestWithdrawMessage(type, amount));
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};
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_menu.OnRefreshButtonPressed += (_) =>
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{
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SendMessage(new StoreRequestUpdateInterfaceMessage());
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};
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_menu.SearchTextUpdated += (_, search) =>
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{
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_search = search.Trim().ToLowerInvariant();
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@@ -15,6 +15,7 @@
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Margin="0,0,4,0"
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MinSize="48 48"
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Stretch="KeepAspectCentered" />
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<Control MinWidth="5"/>
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<RichTextLabel Name="StoreItemDescription" />
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</BoxContainer>
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</BoxContainer>
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@@ -1,25 +1,91 @@
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using Content.Client.GameTicking.Managers;
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using Content.Shared.Store;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Graphics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Store.Ui;
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[GenerateTypedNameReferences]
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public sealed partial class StoreListingControl : Control
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{
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public StoreListingControl(string itemName, string itemDescription,
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string price, bool canBuy, Texture? texture = null)
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly ClientGameTicker _ticker;
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private readonly ListingData _data;
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private readonly bool _hasBalance;
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private readonly string _price;
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public StoreListingControl(ListingData data, string price, bool hasBalance, Texture? texture = null)
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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StoreItemName.Text = itemName;
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StoreItemDescription.SetMessage(itemDescription);
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_ticker = _entity.System<ClientGameTicker>();
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StoreItemBuyButton.Text = price;
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StoreItemBuyButton.Disabled = !canBuy;
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_data = data;
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_hasBalance = hasBalance;
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_price = price;
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StoreItemName.Text = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
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StoreItemDescription.SetMessage(ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(_data, _prototype));
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UpdateBuyButtonText();
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StoreItemBuyButton.Disabled = !CanBuy();
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StoreItemTexture.Texture = texture;
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}
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private bool CanBuy()
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{
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if (!_hasBalance)
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return false;
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var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
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if (_data.RestockTime > stationTime)
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return false;
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return true;
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}
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private void UpdateBuyButtonText()
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{
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var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
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if (_data.RestockTime > stationTime)
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{
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var timeLeftToBuy = stationTime - _data.RestockTime;
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StoreItemBuyButton.Text = timeLeftToBuy.Duration().ToString(@"mm\:ss");
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}
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else
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{
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StoreItemBuyButton.Text = _price;
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}
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}
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private void UpdateName()
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{
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var name = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
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var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
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if (_data.RestockTime > stationTime)
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{
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name += Loc.GetString("store-ui-button-out-of-stock");
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}
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StoreItemName.Text = name;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateBuyButtonText();
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UpdateName();
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StoreItemBuyButton.Disabled = !CanBuy();
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}
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}
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@@ -12,11 +12,6 @@
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HorizontalAlignment="Left"
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Access="Public"
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HorizontalExpand="True" />
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<Button
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Name="RefreshButton"
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MinWidth="64"
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HorizontalAlignment="Right"
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Text="Refresh" />
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<Button
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Name="WithdrawButton"
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MinWidth="64"
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@@ -1,6 +1,5 @@
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using System.Linq;
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using Content.Client.Actions;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Message;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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@@ -11,7 +10,6 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Store.Ui;
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@@ -20,9 +18,6 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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private readonly ClientGameTicker _gameTicker;
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private StoreWithdrawWindow? _withdrawWindow;
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@@ -30,21 +25,19 @@ public sealed partial class StoreMenu : DefaultWindow
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public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
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public event Action<BaseButton.ButtonEventArgs>? OnRefreshButtonPressed;
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public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
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public Dictionary<string, FixedPoint2> Balance = new();
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public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
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public string CurrentCategory = string.Empty;
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private List<ListingData> _cachedListings = new();
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public StoreMenu(string name)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
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WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
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RefreshButton.OnButtonDown += OnRefreshButtonDown;
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RefundButton.OnButtonDown += OnRefundButtonDown;
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SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
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@@ -52,12 +45,12 @@ public sealed partial class StoreMenu : DefaultWindow
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Window.Title = name;
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}
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public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
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public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
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{
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Balance = balance;
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var currency = balance.ToDictionary(type =>
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(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
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(type.Key, type.Value), type => _prototypeManager.Index(type.Key));
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var balanceStr = string.Empty;
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foreach (var ((_, amount), proto) in currency)
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@@ -80,7 +73,13 @@ public sealed partial class StoreMenu : DefaultWindow
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public void UpdateListing(List<ListingData> listings)
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{
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var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
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_cachedListings = listings;
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UpdateListing();
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}
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public void UpdateListing()
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{
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var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
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// should probably chunk these out instead. to-do if this clogs the internet tubes.
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// maybe read clients prototypes instead?
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@@ -96,12 +95,6 @@ public sealed partial class StoreMenu : DefaultWindow
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TraitorFooter.Visible = visible;
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}
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private void OnRefreshButtonDown(BaseButton.ButtonEventArgs args)
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{
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OnRefreshButtonPressed?.Invoke(args);
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}
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private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
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{
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// check if window is already open
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@@ -129,10 +122,8 @@ public sealed partial class StoreMenu : DefaultWindow
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if (!listing.Categories.Contains(CurrentCategory))
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return;
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var listingName = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager);
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var listingDesc = ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listing, _prototypeManager);
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var listingPrice = listing.Cost;
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var canBuy = CanBuyListing(Balance, listingPrice);
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var hasBalance = HasListingPrice(Balance, listingPrice);
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var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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@@ -154,39 +145,15 @@ public sealed partial class StoreMenu : DefaultWindow
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texture = spriteSys.Frame0(action.Icon);
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}
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}
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var listingInStock = ListingInStock(listing);
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if (listingInStock != GetListingPriceString(listing))
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{
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listingName += " (Out of stock)";
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canBuy = false;
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}
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var newListing = new StoreListingControl(listingName, listingDesc, listingInStock, canBuy, texture);
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var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
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newListing.StoreItemBuyButton.OnButtonDown += args
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=> OnListingButtonPressed?.Invoke(args, listing);
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StoreListingsContainer.AddChild(newListing);
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}
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/// <summary>
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/// Return time until available or the cost.
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/// </summary>
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/// <param name="listing"></param>
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/// <returns></returns>
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public string ListingInStock(ListingData listing)
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{
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var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
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TimeSpan restockTimeSpan = TimeSpan.FromMinutes(listing.RestockTime);
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if (restockTimeSpan > stationTime)
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{
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var timeLeftToBuy = stationTime - restockTimeSpan;
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return timeLeftToBuy.Duration().ToString(@"mm\:ss");
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}
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return GetListingPriceString(listing);
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}
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public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
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public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
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{
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foreach (var type in price)
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{
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@@ -208,7 +175,7 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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foreach (var (type, amount) in listing.Cost)
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{
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var currency = _prototypeManager.Index<CurrencyPrototype>(type);
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var currency = _prototypeManager.Index(type);
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text += Loc.GetString("store-ui-price-display", ("amount", amount),
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("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
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}
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@@ -229,7 +196,7 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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foreach (var cat in listing.Categories)
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{
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var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
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var proto = _prototypeManager.Index(cat);
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if (!allCategories.Contains(proto))
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allCategories.Add(proto);
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}
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@@ -248,12 +215,17 @@ public sealed partial class StoreMenu : DefaultWindow
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if (allCategories.Count < 1)
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return;
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var group = new ButtonGroup();
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foreach (var proto in allCategories)
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{
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var catButton = new StoreCategoryButton
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{
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Text = Loc.GetString(proto.Name),
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Id = proto.ID
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Id = proto.ID,
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Pressed = proto.ID == CurrentCategory,
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Group = group,
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ToggleMode = true,
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StyleClasses = { "OpenBoth" }
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};
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catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
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@@ -269,7 +241,7 @@ public sealed partial class StoreMenu : DefaultWindow
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public void UpdateRefund(bool allowRefund)
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{
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RefundButton.Disabled = !allowRefund;
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RefundButton.Visible = allowRefund;
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}
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private sealed class StoreCategoryButton : Button
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@@ -28,12 +28,12 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
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IoCManager.InjectDependencies(this);
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}
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public void CreateCurrencyButtons(Dictionary<string, FixedPoint2> balance)
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public void CreateCurrencyButtons(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
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{
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_validCurrencies.Clear();
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foreach (var currency in balance)
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{
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if (!_prototypeManager.TryIndex<CurrencyPrototype>(currency.Key, out var proto))
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if (!_prototypeManager.TryIndex(currency.Key, out var proto))
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continue;
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_validCurrencies.Add(currency.Value, proto);
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