Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts: # Content.Client/Administration/AdminNameOverlay.cs # Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/SubFloor/SubFloorHideSystem.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Cloning/CloningSystem.cs # Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs # Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs # Content.Server/Roles/ParadoxCloneRoleComponent.cs # Content.Shared.Database/LogType.cs # Content.Shared/CCVar/CCVars.Interface.cs # Content.Shared/Cloning/CloningEvents.cs # Content.Shared/Cloning/CloningSettingsPrototype.cs # Content.Shared/Humanoid/NamingSystem.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Light/Components/SunShadowCycleComponent.cs # Content.Shared/Storage/StorageComponent.cs # Resources/Changelog/Admin.yml # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/paradox-clone/role.ftl # Resources/Maps/bagel.yml # Resources/Maps/loop.yml # Resources/Prototypes/Chemistry/mixing_types.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Entities/Effects/puddle.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Objectives/paradoxClone.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
This commit is contained in:
@@ -14,6 +14,7 @@ public sealed partial class GhostGui : UIWidget
|
||||
public event Action? RequestWarpsPressed;
|
||||
public event Action? ReturnToBodyPressed;
|
||||
public event Action? GhostRolesPressed;
|
||||
private int _prevNumberRoles;
|
||||
|
||||
public GhostGui()
|
||||
{
|
||||
@@ -26,6 +27,7 @@ public sealed partial class GhostGui : UIWidget
|
||||
GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
|
||||
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
|
||||
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
|
||||
GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
@@ -41,14 +43,13 @@ public sealed partial class GhostGui : UIWidget
|
||||
if (roles != null)
|
||||
{
|
||||
GhostRolesButton.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", roles));
|
||||
if (roles > 0)
|
||||
|
||||
if (roles > _prevNumberRoles)
|
||||
{
|
||||
GhostRolesButton.StyleClasses.Add(StyleBase.ButtonCaution);
|
||||
}
|
||||
else
|
||||
{
|
||||
GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
|
||||
}
|
||||
|
||||
_prevNumberRoles = (int)roles;
|
||||
}
|
||||
|
||||
TargetWindow.Populate();
|
||||
|
||||
@@ -39,7 +39,6 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
|
||||
[UISystemDependency] private readonly DebugPhysicsSystem _debugPhysics = default!;
|
||||
[UISystemDependency] private readonly MarkerSystem _marker = default!;
|
||||
[UISystemDependency] private readonly SandboxSystem _sandbox = default!;
|
||||
[UISystemDependency] private readonly SubFloorHideSystem _subfloorHide = default!;
|
||||
|
||||
private SandboxWindow? _window;
|
||||
|
||||
@@ -117,10 +116,11 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
|
||||
|
||||
_window.OnOpen += () => { SandboxButton!.Pressed = true; };
|
||||
_window.OnClose += () => { SandboxButton!.Pressed = false; };
|
||||
|
||||
// TODO: These need moving to opened so at least if they're not synced properly on open they work.
|
||||
_window.ToggleLightButton.Pressed = !_light.Enabled;
|
||||
_window.ToggleFovButton.Pressed = !_eye.CurrentEye.DrawFov;
|
||||
_window.ToggleShadowsButton.Pressed = !_light.DrawShadows;
|
||||
_window.ToggleSubfloorButton.Pressed = _subfloorHide.ShowAll;
|
||||
_window.ShowMarkersButton.Pressed = _marker.MarkersVisible;
|
||||
_window.ShowBbButton.Pressed = (_debugPhysics.Flags & PhysicsDebugFlags.Shapes) != 0x0;
|
||||
|
||||
@@ -219,4 +219,16 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
|
||||
_window.Close();
|
||||
}
|
||||
}
|
||||
|
||||
#region Buttons
|
||||
|
||||
public void SetToggleSubfloors(bool value)
|
||||
{
|
||||
if (_window == null)
|
||||
return;
|
||||
|
||||
_window.ToggleSubfloorButton.Pressed = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Content.Client.SubFloor;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
@@ -7,8 +8,18 @@ namespace Content.Client.UserInterface.Systems.Sandbox.Windows;
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SandboxWindow : DefaultWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = null!;
|
||||
|
||||
public SandboxWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
protected override void Opened()
|
||||
{
|
||||
base.Opened();
|
||||
// Make sure state is up to date.
|
||||
ToggleSubfloorButton.Pressed = _entManager.System<SubFloorHideSystem>().ShowAll;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,9 @@ public sealed class StorageWindow : BaseWindow
|
||||
private ValueList<EntityUid> _contained = new();
|
||||
private ValueList<EntityUid> _toRemove = new();
|
||||
|
||||
// Manually store this because you can't have a 0x0 GridContainer but we still need to add child controls for 1x1 containers.
|
||||
private Vector2i _pieceGridSize;
|
||||
|
||||
private TextureButton? _backButton;
|
||||
|
||||
private bool _isDirty;
|
||||
@@ -408,11 +411,14 @@ public sealed class StorageWindow : BaseWindow
|
||||
_contained.Clear();
|
||||
_contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
|
||||
|
||||
var width = boundingGrid.Width + 1;
|
||||
var height = boundingGrid.Height + 1;
|
||||
|
||||
// Build the grid representation
|
||||
if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
|
||||
if (_pieceGrid.Rows != _pieceGridSize.Y || _pieceGrid.Columns != _pieceGridSize.X)
|
||||
{
|
||||
_pieceGrid.Rows = boundingGrid.Height + 1;
|
||||
_pieceGrid.Columns = boundingGrid.Width + 1;
|
||||
_pieceGrid.Rows = height;
|
||||
_pieceGrid.Columns = width;
|
||||
_controlGrid.Clear();
|
||||
|
||||
for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
|
||||
@@ -430,6 +436,7 @@ public sealed class StorageWindow : BaseWindow
|
||||
}
|
||||
}
|
||||
|
||||
_pieceGridSize = new(width, height);
|
||||
_toRemove.Clear();
|
||||
|
||||
// Remove entities no longer relevant / Update existing ones
|
||||
|
||||
Reference in New Issue
Block a user