Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts: # Content.Client/Administration/AdminNameOverlay.cs # Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/SubFloor/SubFloorHideSystem.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Cloning/CloningSystem.cs # Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs # Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs # Content.Server/Roles/ParadoxCloneRoleComponent.cs # Content.Shared.Database/LogType.cs # Content.Shared/CCVar/CCVars.Interface.cs # Content.Shared/Cloning/CloningEvents.cs # Content.Shared/Cloning/CloningSettingsPrototype.cs # Content.Shared/Humanoid/NamingSystem.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Light/Components/SunShadowCycleComponent.cs # Content.Shared/Storage/StorageComponent.cs # Resources/Changelog/Admin.yml # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/paradox-clone/role.ftl # Resources/Maps/bagel.yml # Resources/Maps/loop.yml # Resources/Prototypes/Chemistry/mixing_types.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Entities/Effects/puddle.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Objectives/paradoxClone.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
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@@ -42,6 +42,9 @@ public sealed class StorageWindow : BaseWindow
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private ValueList<EntityUid> _contained = new();
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private ValueList<EntityUid> _toRemove = new();
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// Manually store this because you can't have a 0x0 GridContainer but we still need to add child controls for 1x1 containers.
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private Vector2i _pieceGridSize;
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private TextureButton? _backButton;
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private bool _isDirty;
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@@ -408,11 +411,14 @@ public sealed class StorageWindow : BaseWindow
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_contained.Clear();
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_contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
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var width = boundingGrid.Width + 1;
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var height = boundingGrid.Height + 1;
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// Build the grid representation
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if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
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if (_pieceGrid.Rows != _pieceGridSize.Y || _pieceGrid.Columns != _pieceGridSize.X)
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{
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_pieceGrid.Rows = boundingGrid.Height + 1;
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_pieceGrid.Columns = boundingGrid.Width + 1;
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_pieceGrid.Rows = height;
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_pieceGrid.Columns = width;
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_controlGrid.Clear();
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for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
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@@ -430,6 +436,7 @@ public sealed class StorageWindow : BaseWindow
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}
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}
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_pieceGridSize = new(width, height);
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_toRemove.Clear();
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// Remove entities no longer relevant / Update existing ones
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