Fix some bugs in stations and do a little cleanup. (#10787)
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@@ -173,7 +173,7 @@ public sealed class AlertLevelSystem : EntitySystem
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{
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if (detail.Sound != null)
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{
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var filter = _stationSystem.GetInStation(station);
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var filter = _stationSystem.GetInOwningStation(station);
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SoundSystem.Play(detail.Sound.GetSound(), filter, detail.Sound.Params);
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}
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else
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