Fix preferences sent to client not being sanitized (#27789)
Fucking whoops In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client. Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
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@@ -67,7 +67,7 @@ public sealed class UserDbDataManager : IPostInjectInit
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_playTimeTracking.LoadData(session, cancel));
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cancel.ThrowIfCancellationRequested();
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_prefs.SanitizeData(session);
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_prefs.FinishLoad(session);
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_sawmill.Verbose($"Load complete for user {session}");
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}
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