Implement some field-level deltas (#28242)
* Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Implement field deltas for guns * Content done * Update --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -102,7 +102,8 @@ public sealed class ThirstSystem : EntitySystem
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component.ThirstThresholds[ThirstThreshold.Dead],
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component.ThirstThresholds[ThirstThreshold.OverHydrated]
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);
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Dirty(uid, component);
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EntityManager.DirtyField(uid, component, nameof(ThirstComponent.CurrentThirst));
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}
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private bool IsMovementThreshold(ThirstThreshold threshold)
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