Sprint loadout action (#698)
* SpellStorage restruct * Update CP14SpellStorageSystem.cs * Sprint
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@@ -265,7 +265,7 @@ public sealed partial class StaminaSystem : EntitySystem
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if (oldDamage < slowdownThreshold &&
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component.StaminaDamage > slowdownThreshold)
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{
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_stunSystem.TrySlowdown(uid, TimeSpan.FromSeconds(3), true, 0.8f, 0.8f);
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//_stunSystem.TrySlowdown(uid, TimeSpan.FromSeconds(3), true, 0.8f, 0.8f); //CP14 remove stamina slowdown
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}
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SetStaminaAlert(uid, component);
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