Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages * position --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -145,8 +145,7 @@ namespace Content.Server.Pointing.EntitySystems
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_popup.PopupEntity(Loc.GetString("pointing-system-try-point-cannot-reach"), player, player);
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return false;
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}
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var mapCoordsPointed = coordsPointed.ToMap(EntityManager, _transform);
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var mapCoordsPointed = _transform.ToMapCoordinates(coordsPointed);
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_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
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var arrow = EntityManager.SpawnEntity("PointingArrow", coordsPointed);
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@@ -154,7 +153,7 @@ namespace Content.Server.Pointing.EntitySystems
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if (TryComp<PointingArrowComponent>(arrow, out var pointing))
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{
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if (TryComp(player, out TransformComponent? xformPlayer))
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pointing.StartPosition = EntityCoordinates.FromMap(arrow, xformPlayer.Coordinates.ToMap(EntityManager, _transform), _transform).Position;
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pointing.StartPosition = _transform.ToCoordinates((player, xformPlayer), _transform.ToMapCoordinates(xformPlayer.Coordinates)).Position;
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pointing.EndTime = _gameTiming.CurTime + PointDuration;
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