antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -428,9 +428,9 @@
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prototype: Nukeops
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- type: entity
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id: SleeperAgentsRule
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parent: BaseGameRule
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noSpawn: true
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parent: BaseTraitorRule
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id: SleeperAgentsRule
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components:
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- type: StationEvent
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earliestStart: 30
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@@ -441,7 +441,6 @@
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startAudio:
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path: /Audio/Announcements/intercept.ogg
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- type: AlertLevelInterceptionRule
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- type: TraitorRule
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- type: AntagSelection
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definitions:
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- prefRoles: [ Traitor ]
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@@ -35,7 +35,19 @@
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id: Thief
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components:
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- type: ThiefRule
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- type: AntagObjectives
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objectives:
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- EscapeThiefShuttleObjective
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- type: AntagRandomObjectives
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sets:
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- groups: ThiefBigObjectiveGroups
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prob: 0.7
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maxPicks: 1
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- groups: ThiefObjectiveGroups
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maxPicks: 10
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maxDifficulty: 2.5
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- type: AntagSelection
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agentName: thief-round-end-agent-name
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definitions:
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- prefRoles: [ Thief ]
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maxRange:
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@@ -53,14 +65,3 @@
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prototype: Thief
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briefing:
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sound: "/Audio/Misc/thief_greeting.ogg"
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#- type: entity
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# noSpawn: true
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# parent: BaseGameRule
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# id: Exterminator
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# components:
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# - type: GenericAntagRule
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# agentName: terminator-round-end-agent-name
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# objectives:
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# - TerminateObjective
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# - ShutDownObjective
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@@ -134,16 +134,30 @@
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prototype: Nukeops
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- type: entity
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id: Traitor
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abstract: true
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parent: BaseGameRule
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id: BaseTraitorRule
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components:
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- type: TraitorRule
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# TODO: codewords in yml
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# TODO: uplink in yml
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- type: AntagRandomObjectives
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sets:
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- groups: TraitorObjectiveGroups
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maxDifficulty: 5
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- type: AntagSelection
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agentName: traitor-round-end-agent-name
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- type: entity
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noSpawn: true
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parent: BaseTraitorRule
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id: Traitor
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components:
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- type: GameRule
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minPlayers: 5
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delay:
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min: 240
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max: 420
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- type: TraitorRule
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- type: AntagSelection
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definitions:
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- prefRoles: [ Traitor ]
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@@ -55,13 +55,6 @@
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ThiefObjectiveGroupStructure: 0 #Temporarily disabled until obvious ways to steal structures are added
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ThiefObjectiveGroupAnimal: 2
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- type: weightedRandom
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id: ThiefEscapeObjectiveGroups
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weights:
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ThiefObjectiveGroupEscape: 1
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- type: weightedRandom
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id: ThiefObjectiveGroupCollection
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weights:
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