antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -55,13 +55,6 @@
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ThiefObjectiveGroupStructure: 0 #Temporarily disabled until obvious ways to steal structures are added
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ThiefObjectiveGroupAnimal: 2
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- type: weightedRandom
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id: ThiefEscapeObjectiveGroups
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weights:
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ThiefObjectiveGroupEscape: 1
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- type: weightedRandom
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id: ThiefObjectiveGroupCollection
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weights:
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