Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
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@@ -25,6 +25,7 @@ namespace Content.Shared.Movement.EntitySystems
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentHandleState>(OnHandleState);
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}
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