fix antag bugs (#27319)
* fix antag bugs * Update NukeopsRuleComponent.cs
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@@ -34,8 +34,8 @@ public abstract partial class GameRuleSystem<T> : EntitySystem where T : ICompon
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if (args.Forced || args.Cancelled)
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return;
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var query = QueryActiveRules();
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while (query.MoveNext(out var uid, out _, out _, out var gameRule))
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var query = QueryAllRules();
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while (query.MoveNext(out var uid, out _, out var gameRule))
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{
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var minPlayers = gameRule.MinPlayers;
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if (args.Players.Length >= minPlayers)
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