Power cell culling (#8814)
This commit is contained in:
@@ -37,11 +37,7 @@
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# components:
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# - type: StorageFill
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# contents:
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# - id: PowerCellLargeStandard
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# amount: 3
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# - id: PowerCellMediumStandard
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# amount: 3
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# - id: PowerCellSmallAutorecharge
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# - id: PowerCellMicroreactor
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# amount: 3
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- type: entity
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@@ -63,9 +63,6 @@
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# Interesting (1%)
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# - Ammo
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- id: MagazineBoxMagnum
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prob: 0.01
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# - #shinies
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- id: PowerCellLargeHyper
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prob: 0.01
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# Just no (0.1%)
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# - Working guns
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@@ -400,45 +400,39 @@
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id: PowerCellBasic
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description: Print standard powercells.
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icon:
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sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
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state: s_st
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sprite: Objects/Power/power_cells.rsi
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state: small
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requiredPoints: 2500
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requiredTechnologies:
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- ElectromagneticTheory
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unlockedRecipes:
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- PowerCellSmallStandard
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- PowerCellMediumStandard
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- PowerCellLargeStandard
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- PowerCellSmall
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- type: technology
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name: "advanced powercell printing"
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id: PowerCellAdvanced
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description: Print advanced powercells.
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icon:
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sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
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state: s_hi
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sprite: Objects/Power/power_cells.rsi
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state: medium
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requiredPoints: 5000
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requiredTechnologies:
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- PowerCellBasic
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unlockedRecipes:
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- PowerCellSmallHigh
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- PowerCellMediumHigh
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- PowerCellLargeHigh
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- PowerCellMedium
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- type: technology
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name: "super powercell printing"
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id: PowerCellSuper
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description: Print super powercells.
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icon:
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sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
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state: s_sup
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sprite: Objects/Power/power_cells.rsi
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state: high
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requiredPoints: 10000
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requiredTechnologies:
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- PowerCellAdvanced
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unlockedRecipes:
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- PowerCellSmallSuper
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- PowerCellMediumSuper
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- PowerCellLargeSuper
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- PowerCellHigh
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# Basic Parts Technology Tree
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- type: technology
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@@ -6,7 +6,7 @@
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startingInventory:
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ClothingEyesGlassesMeson: 4
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Multitool: 4
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PowerCellSmallHigh: 5
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PowerCellMedium: 5
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ClothingHandsGlovesColorYellow: 6
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InflatableWallStack1: 24
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InflatableDoorStack1: 8
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@@ -8,7 +8,6 @@
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#roboticist under
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CableStack: 4
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Flash: 4
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PowerCellLargeHigh: 12
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#proximity sensor
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#signaller
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#health anaylzer
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@@ -106,7 +106,9 @@
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- type: FlashLightVisualizer
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- type: HandheldLight
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addPrefix: true
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- type: PowerCellSlot
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cellSlot:
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startingItem: PowerCellHardsuitHelmet # self recharging
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locked: true # no need to recharge manually
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- type: Battery
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maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
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startingCharge: 600
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
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@@ -36,7 +36,7 @@
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- state: on-equipped-HELMET
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- type: PowerCellSlot
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cellSlot:
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startingItem: PowerCellSmallHigh
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startingItem: PowerCellMedium
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- type: entity
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parent: ClothingHeadHatHardhatBase
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@@ -128,7 +128,7 @@
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- type: Tag
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tags:
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- HidesHair
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHelmetSpaceNinja
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@@ -143,7 +143,7 @@
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- type: Tag
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tags:
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- HidesHair
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetSyndicate
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@@ -207,7 +207,7 @@
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- type: IngestionBlocker
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- type: PowerCellSlot
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cellSlot:
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startingItem: PowerCellSmallHigh
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startingItem: PowerCellMedium
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- type: TemperatureProtection
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coefficient: 0.01
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- type: Armor
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@@ -50,14 +50,13 @@
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- type: Sprite
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layers:
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- state: red
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- texture: Objects/Power/PowerCells/power_cell_large_sup.rsi/l_sup.png
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- sprite: Objects/Power/power_cells.rsi
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state: high
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- type: RandomSpawner
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rarePrototypes:
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- lanternextrabright
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- PowerCellMediumSuper
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- PowerCellSmallSuper
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- PowerCellLargeSuper
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- PowerCellSmallAutorecharge
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- PowerCellHigh
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- PowerCellMicroreactor
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rareChance: 0.08
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prototypes:
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- FlashlightLantern
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@@ -1,8 +1,5 @@
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# TODO: Add descriptions (3)
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# Power cells
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- type: entity
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id: PowerCellSmallBase
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id: BasePowerCell
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abstract: true
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parent: BaseItem
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components:
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@@ -11,6 +8,7 @@
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- type: Explosive
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explosionType: Default
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- type: Sprite
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sprite: Objects/Power/power_cells.rsi
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netsync: false
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- type: SolutionContainerManager
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solutions:
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@@ -28,144 +26,125 @@
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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id: PowerCellMediumBase
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abstract: true
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parent: PowerCellSmallBase
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components:
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- type: PowerCell
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cellSize: Medium
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- type: entity
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id: PowerCellLargeBase
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abstract: true
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parent: PowerCellSmallBase
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components:
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- type: PowerCell
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cellSize: Large
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- type: Appearance
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- type: PowerCellVisuals
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- type: entity
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name: potato battery
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description: Someone's stuck two nails and some wire in a large potato. Somehow it provides a little charge. You might be able to cram it into an M-sized slot.
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id: PowerCellMediumPotato
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parent: PowerCellMediumBase
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description: Someone's stuck two nails and some wire in a large potato. Somehow it provides a little charge.
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id: PowerCellPotato
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parent: BasePowerCell
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/potato_battery.rsi
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layers:
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- state: potato_battery
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- state: potato
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- type: Battery
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maxCharge: 360
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startingCharge: 360
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maxCharge: 200
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startingCharge: 200
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- type: entity
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name: small standard power cell
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description: A rechargeable standardized power cell, size S. This is the cheapest kind you can find.
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id: PowerCellSmallStandard
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name: small-capacity power cell
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description: A rechargeable power cell. This is the cheapest kind you can find.
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id: PowerCellSmall
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suffix: Full
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parent: PowerCellSmallBase
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parent: BasePowerCell
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
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layers:
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- state: s_st
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: small
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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shader: unshaded
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- type: Battery
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maxCharge: 360
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startingCharge: 360
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_st
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- type: entity
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id: PowerCellSmallStandardPrinted
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id: PowerCellSmallPrinted
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suffix: Empty
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parent: PowerCellSmallStandard
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parent: PowerCellSmall
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components:
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- type: Battery
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maxCharge: 360
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startingCharge: 0
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- type: entity
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name: small high-capacity power cell
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description: A rechargeable standardized power cell, size S. This is the popular and reliable version.
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id: PowerCellSmallHigh
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name: medium-capacity power cell
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description: A rechargeable power cell. This is the popular and reliable version.
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id: PowerCellMedium
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suffix: Full
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parent: PowerCellSmallBase
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parent: BasePowerCell
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
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layers:
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- state: s_hi
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: medium
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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shader: unshaded
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- type: Battery
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maxCharge: 720
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startingCharge: 720
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_hi
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- type: entity
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id: PowerCellSmallHighPrinted
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id: PowerCellMediumPrinted
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suffix: Empty
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parent: PowerCellSmallHigh
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parent: PowerCellMedium
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components:
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- type: Battery
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maxCharge: 720
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startingCharge: 0
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- type: entity
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name: small super-capacity power cell
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description: A rechargeable standardized power cell, size S. This premium high-capacity brand stores up to 50% more energy than the competition.
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id: PowerCellSmallSuper
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name: high-capacity power cell
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description: A rechargeable standardized power cell. This premium brand stores up to 50% more energy than the competition.
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id: PowerCellHigh
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suffix: Full
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parent: PowerCellSmallBase
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parent: BasePowerCell
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
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layers:
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- state: s_sup
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: high
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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shader: unshaded
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- type: Battery
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maxCharge: 1080
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startingCharge: 1080
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_sup
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- type: entity
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id: PowerCellSmallSuperPrinted
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id: PowerCellHighPrinted
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suffix: Empty
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parent: PowerCellSmallSuper
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parent: PowerCellHigh
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components:
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- type: Battery
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maxCharge: 1080
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startingCharge: 0
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- type: entity
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name: small hyper-capacity power cell
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description: A rechargeable standardized power cell, size S. This one looks like a rare and powerful prototype.
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id: PowerCellSmallHyper
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name: hyper-capacity power cell
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description: A rechargeable standardized power cell. This one looks like a rare and powerful prototype.
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id: PowerCellHyper
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suffix: Full
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parent: PowerCellSmallBase
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parent: BasePowerCell
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
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layers:
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- state: s_hy
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: hyper
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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shader: unshaded
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- type: Battery
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maxCharge: 1800
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startingCharge: 1800
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_hy
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- type: entity
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id: PowerCellSmallHyperPrinted
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id: PowerCellHyperPrinted
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suffix: Empty
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parent: PowerCellSmallHyper
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parent: PowerCellHyper
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components:
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- type: Battery
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maxCharge: 1800
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@@ -173,289 +152,41 @@
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- type: entity
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name: small microreactor cell
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description: A rechargeable standardized microreactor cell, size S. Intended for low-power devices, it slowly recharges by itself.
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id: PowerCellSmallAutorecharge
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description: A rechargeable standardized microreactor cell. Intended for low-power devices, it slowly recharges by itself.
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id: PowerCellMicroreactor
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suffix: Full
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parent: PowerCellSmallBase
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parent: BasePowerCell
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components:
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||||
- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
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layers:
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||||
- state: s_ar
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||||
- map: [ "enum.PowerCellVisualLayers.Base" ]
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||||
state: microreactor
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||||
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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||||
state: o2
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||||
shader: unshaded
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||||
- type: Battery
|
||||
maxCharge: 50
|
||||
startingCharge: 50
|
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- type: BatterySelfRecharger
|
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autoRecharge: true
|
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autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
|
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- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_ar
|
||||
|
||||
- type: entity
|
||||
name: hardsuit helmet power cell
|
||||
description: A small cell that recharges itself intended for hardsuit helmets.
|
||||
id: PowerCellHardsuitHelmet
|
||||
suffix: Full
|
||||
parent: PowerCellSmallBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
|
||||
layers:
|
||||
- state: s_ar
|
||||
- type: Battery
|
||||
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
|
||||
startingCharge: 600
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_ar
|
||||
|
||||
- type: entity
|
||||
name: antique power cell prototype
|
||||
description: A small cell that self recharges. Used in old laser arms research.
|
||||
id: PowerCellAntiqueProto
|
||||
parent: PowerCellSmallBase
|
||||
parent: BasePowerCell
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
|
||||
layers:
|
||||
- state: s_ar
|
||||
- map: [ "enum.PowerCellVisualLayers.Base" ]
|
||||
state: antique
|
||||
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
|
||||
state: o2
|
||||
shader: unshaded
|
||||
- type: Battery
|
||||
maxCharge: 1200
|
||||
startingCharge: 1200
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 40
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_ar
|
||||
|
||||
- type: entity
|
||||
name: medium standard power cell
|
||||
description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
|
||||
id: PowerCellMediumStandard
|
||||
suffix: Full
|
||||
parent: PowerCellMediumBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_st.rsi
|
||||
layers:
|
||||
- state: m_st
|
||||
- type: Battery
|
||||
maxCharge: 2160
|
||||
startingCharge: 2160
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: m_st
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumStandardPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellMediumStandard
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 2160
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: medium high-capacity power cell
|
||||
description: A rechargeable standardized power cell, size M. This is the popular and reliable version.
|
||||
id: PowerCellMediumHigh
|
||||
suffix: Full
|
||||
parent: PowerCellMediumBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_hi.rsi
|
||||
layers:
|
||||
- state: m_hi
|
||||
- type: Battery
|
||||
maxCharge: 2880
|
||||
startingCharge: 2880
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: m_hi
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumHighPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellMediumHigh
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 2880
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: medium super-capacity power cell
|
||||
description: A rechargeable standardized power cell, size M. This premium high-capacity brand stores up to 50% more energy than the competition.
|
||||
id: PowerCellMediumSuper
|
||||
suffix: Full
|
||||
parent: PowerCellMediumBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_sup.rsi
|
||||
layers:
|
||||
- state: m_sup
|
||||
- type: Battery
|
||||
maxCharge: 3600
|
||||
startingCharge: 3600
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: m_sup
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumSuperPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellMediumSuper
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 3600
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: medium hyper-capacity power cell
|
||||
description: A rechargeable standardized power cell, size M. This one looks like a rare and powerful prototype.
|
||||
id: PowerCellMediumHyper
|
||||
suffix: Full
|
||||
parent: PowerCellMediumBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_hy.rsi
|
||||
layers:
|
||||
- state: m_hy
|
||||
- type: Battery
|
||||
maxCharge: 5400
|
||||
startingCharge: 5400
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: m_hy
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumHyperPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellMediumHyper
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 5400
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: large standard power cell
|
||||
description: A rechargeable standardized power cell, size L. This is the cheapest kind you can find.
|
||||
id: PowerCellLargeStandard
|
||||
suffix: Full
|
||||
parent: PowerCellLargeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_st.rsi
|
||||
layers:
|
||||
- state: l_st
|
||||
- type: Battery
|
||||
maxCharge: 9000
|
||||
startingCharge: 9000
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: l_st
|
||||
|
||||
- type: entity
|
||||
id: PowerCellLargeStandardPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellLargeStandard
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 9000
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: large high-capacity power cell
|
||||
description: A rechargeable standardized power cell, size L. This is the popular and reliable version.
|
||||
id: PowerCellLargeHigh
|
||||
suffix: Full
|
||||
parent: PowerCellLargeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_hi.rsi
|
||||
layers:
|
||||
- state: l_hi
|
||||
- type: Battery
|
||||
maxCharge: 18000
|
||||
startingCharge: 18000
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: l_hi
|
||||
|
||||
- type: entity
|
||||
id: PowerCellLargeHighPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellLargeHigh
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 18000
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: large super-capacity power cell
|
||||
description: A rechargeable standardized power cell, size M. This premium high-capacity brand stores up to 50% more energy than the competition.
|
||||
id: PowerCellLargeSuper
|
||||
suffix: Full
|
||||
parent: PowerCellLargeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_sup.rsi
|
||||
layers:
|
||||
- state: l_sup
|
||||
- type: Battery
|
||||
maxCharge: 54000
|
||||
startingCharge: 54000
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: l_sup
|
||||
|
||||
- type: entity
|
||||
id: PowerCellLargeSuperPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellLargeSuper
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 54000
|
||||
startingCharge: 0
|
||||
|
||||
- type: entity
|
||||
name: large hyper-capacity power cell
|
||||
description: A rechargeable standardized power cell, size L. This one looks like a rare and powerful prototype.
|
||||
id: PowerCellLargeHyper
|
||||
suffix: Full
|
||||
parent: PowerCellLargeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_hy.rsi
|
||||
layers:
|
||||
- state: l_hy
|
||||
- type: Battery
|
||||
maxCharge: 72000
|
||||
startingCharge: 72000
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
prefix: l_hy
|
||||
|
||||
- type: entity
|
||||
id: PowerCellLargeHyperPrinted
|
||||
suffix: Empty
|
||||
parent: PowerCellLargeHyper
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 72000
|
||||
startingCharge: 0
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
shader: unshaded
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallHigh
|
||||
startingItem: PowerCellMedium
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
cell_slot: !type:ContainerSlot
|
||||
@@ -60,7 +60,7 @@
|
||||
components:
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallSuper
|
||||
startingItem: PowerCellHigh
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
inhandVisuals:
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
- type: ToggleableLightVisuals
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallHigh
|
||||
startingItem: PowerCellMedium
|
||||
|
||||
- type: entity
|
||||
name: extra-bright lantern
|
||||
|
||||
@@ -193,15 +193,9 @@
|
||||
- FlashPayload
|
||||
- Signaller
|
||||
- SignalTrigger
|
||||
- PowerCellSmallStandard
|
||||
- PowerCellSmallHigh
|
||||
- PowerCellSmallSuper
|
||||
- PowerCellMediumStandard
|
||||
- PowerCellMediumHigh
|
||||
- PowerCellMediumSuper
|
||||
- PowerCellLargeStandard
|
||||
- PowerCellLargeHigh
|
||||
- PowerCellLargeSuper
|
||||
- PowerCellSmall
|
||||
- PowerCellMedium
|
||||
- PowerCellHigh
|
||||
- type: ActivatableUI
|
||||
key: enum.LatheUiKey.Key #Yes only having 1 of them here doesn't break anything
|
||||
- type: ActivatableUIRequiresPower
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
- type: latheRecipe
|
||||
id: PowerCellSmallStandard
|
||||
icon: Objects/Power/PowerCells/power_cell_small_st.rsi/s_st.png
|
||||
result: PowerCellSmallStandardPrinted
|
||||
id: PowerCellSmall
|
||||
icon:
|
||||
sprite: Objects/Power/power_cells.rsi
|
||||
state: small
|
||||
result: PowerCellSmallPrinted
|
||||
completetime: 1
|
||||
materials:
|
||||
Steel: 100
|
||||
Plastic: 50
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellSmallHigh
|
||||
icon: Objects/Power/PowerCells/power_cell_small_hi.rsi/s_hi.png
|
||||
result: PowerCellSmallHighPrinted
|
||||
id: PowerCellMedium
|
||||
icon:
|
||||
sprite: Objects/Power/power_cells.rsi
|
||||
state: medium
|
||||
result: PowerCellMediumPrinted
|
||||
completetime: 6
|
||||
materials:
|
||||
Steel: 300
|
||||
@@ -19,75 +23,14 @@
|
||||
Gold: 10
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellSmallSuper
|
||||
icon: Objects/Power/PowerCells/power_cell_small_sup.rsi/s_sup.png
|
||||
result: PowerCellSmallSuperPrinted
|
||||
id: PowerCellHigh
|
||||
icon:
|
||||
sprite: Objects/Power/power_cells.rsi
|
||||
state: high
|
||||
result: PowerCellHighPrinted
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 300
|
||||
Glass: 400
|
||||
Plastic: 200
|
||||
Gold: 50
|
||||
|
||||
# The resource required is scaled to their power capacity
|
||||
- type: latheRecipe
|
||||
id: PowerCellMediumStandard
|
||||
icon: Objects/Power/PowerCells/power_cell_medium_st.rsi/m_st.png
|
||||
result: PowerCellMediumStandardPrinted
|
||||
completetime: 1
|
||||
materials:
|
||||
Steel: 600
|
||||
Plastic: 300
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellMediumHigh
|
||||
icon: Objects/Power/PowerCells/power_cell_medium_hi.rsi/m_hi.png
|
||||
result: PowerCellMediumHighPrinted
|
||||
completetime: 6
|
||||
materials:
|
||||
Steel: 1800
|
||||
Glass: 1800
|
||||
Plastic: 600
|
||||
Gold: 60
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellMediumSuper
|
||||
icon: Objects/Power/PowerCells/power_cell_medium_sup.rsi/m_sup.png
|
||||
result: PowerCellMediumSuperPrinted
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 1800
|
||||
Glass: 2400
|
||||
Plastic: 1200
|
||||
Gold: 300
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellLargeStandard
|
||||
icon: Objects/Power/PowerCells/power_cell_large_st.rsi/l_st.png
|
||||
result: PowerCellLargeStandardPrinted
|
||||
completetime: 1
|
||||
materials:
|
||||
Steel: 2500
|
||||
Plastic: 1250
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellLargeHigh
|
||||
icon: Objects/Power/PowerCells/power_cell_large_hi.rsi/l_hi.png
|
||||
result: PowerCellLargeHighPrinted
|
||||
completetime: 6
|
||||
materials:
|
||||
Steel: 7500
|
||||
Glass: 7500
|
||||
Plastic: 2500
|
||||
Gold: 250
|
||||
|
||||
- type: latheRecipe
|
||||
id: PowerCellLargeSuper
|
||||
icon: Objects/Power/PowerCells/power_cell_large_sup.rsi/l_sup.png
|
||||
result: PowerCellLargeSuperPrinted
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 7500
|
||||
Glass: 10000
|
||||
Plastic: 5000
|
||||
Gold: 1250
|
||||
Reference in New Issue
Block a user