Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
This commit is contained in:
@@ -89,7 +89,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
||||
|
||||
protected void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
if (args.Handled || !args.Complex)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
Reference in New Issue
Block a user