New indicators for combat mode (#15427)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Artjom
2023-05-06 08:06:42 +03:00
committed by GitHub
parent aac7aa2792
commit a2bf2207a2
11 changed files with 301 additions and 165 deletions

View File

@@ -2,21 +2,19 @@ using Content.Shared.CombatMode;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Server.CombatMode
namespace Content.Server.CombatMode;
public sealed class CombatModeSystem : SharedCombatModeSystem
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
public override void Initialize()
{
public override void Initialize()
{
base.Initialize();
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
}
SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
{
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
{
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
}