VGRoid support (#27659)
* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
This commit is contained in:
@@ -35,6 +35,7 @@ public sealed class RoomFillSystem : EntitySystem
|
||||
_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates),
|
||||
room,
|
||||
random,
|
||||
null,
|
||||
clearExisting: component.ClearExisting,
|
||||
rotation: component.Rotation);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user