VGRoid support (#27659)
* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
This commit is contained in:
@@ -46,17 +46,26 @@
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path: /Maps/Shuttles/cargo.yml
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- type: GridSpawn
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groups:
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trade:
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vgroid: !type:DungeonSpawnGroup
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minimumDistance: 1000
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nameDataset: names_borer
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addComponents:
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- type: Gravity
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enabled: true
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inherent: true
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protos:
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- VGRoid
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trade: !type:GridSpawnGroup
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addComponents:
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- type: ProtectedGrid
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- type: TradeStation
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paths:
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- /Maps/Shuttles/trading_outpost.yml
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mining:
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mining: !type:GridSpawnGroup
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paths:
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- /Maps/Shuttles/mining.yml
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# Spawn last
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ruins:
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ruins: !type:GridSpawnGroup
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hide: true
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nameGrid: true
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minCount: 2
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@@ -1,5 +1,7 @@
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#TODO: Someone should probably move the ore vein prototypes into their own file, or otherwise split this up in some way. This should not be 1.5k lines long.
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# Anyway
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# See WallRock variants for the remappings.
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#Asteroid rock
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- type: entity
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@@ -639,21 +641,28 @@
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description: An ore vein rich with coal.
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suffix: Coal
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreCoal
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_coal
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockCoal
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WallRockBasalt: WallRockBasaltCoal
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WallRockChromite: WallRockChromiteCoal
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WallRockSand: WallRockSandCoal
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WallRockSnow: WallRockSnowCoal
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- type: OreVein
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oreChance: 1.0
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currentOre: OreCoal
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_coal
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- type: entity
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id: WallRockGold
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@@ -661,21 +670,28 @@
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description: An ore vein rich with gold.
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suffix: Gold
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreGold
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_gold
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockGold
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WallRockBasalt: WallRockBasaltGold
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WallRockChromite: WallRockChromiteGold
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WallRockSand: WallRockSandGold
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WallRockSnow: WallRockSnowGold
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- type: OreVein
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oreChance: 1.0
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currentOre: OreGold
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_gold
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- type: entity
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id: WallRockPlasma
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@@ -683,21 +699,28 @@
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description: An ore vein rich with plasma.
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suffix: Plasma
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OrePlasma
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_phoron
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockPlasma
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WallRockBasalt: WallRockBasaltPlasma
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WallRockChromite: WallRockChromitePlasma
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WallRockSand: WallRockSandPlasma
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WallRockSnow: WallRockSnowPlasma
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- type: OreVein
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oreChance: 1.0
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currentOre: OrePlasma
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_phoron
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- type: entity
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id: WallRockQuartz
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@@ -705,21 +728,28 @@
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description: An ore vein rich with quartz.
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suffix: Quartz
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSpaceQuartz
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_quartz
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockQuartz
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WallRockBasalt: WallRockBasaltQuartz
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WallRockChromite: WallRockChromiteQuartz
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WallRockSand: WallRockSandQuartz
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WallRockSnow: WallRockSnowQuartz
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSpaceQuartz
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_quartz
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- type: entity
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id: WallRockSilver
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@@ -727,21 +757,28 @@
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description: An ore vein rich with silver.
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suffix: Silver
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSilver
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_silver
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockSilver
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WallRockBasalt: WallRockBasaltSilver
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WallRockChromite: WallRockChromiteSilver
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WallRockSand: WallRockSandSilver
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WallRockSnow: WallRockSnowSilver
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSilver
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_silver
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# Yes I know it drops steel but we may get smelting at some point
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- type: entity
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@@ -750,6 +787,13 @@
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description: An ore vein rich with iron.
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suffix: Iron
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components:
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockTin
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WallRockBasalt: WallRockBasaltTin
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WallRockChromite: WallRockChromiteTin
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WallRockSand: WallRockSandTin
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WallRockSnow: WallRockSnowTin
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSteel
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@@ -772,21 +816,28 @@
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description: An ore vein rich with uranium.
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suffix: Uranium
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreUranium
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_uranium
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockUranium
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WallRockBasalt: WallRockBasaltUranium
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WallRockChromite: WallRockChromiteUranium
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WallRockSand: WallRockSandUranium
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WallRockSnow: WallRockSnowUranium
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- type: OreVein
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oreChance: 1.0
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currentOre: OreUranium
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_uranium
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- type: entity
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@@ -795,21 +846,28 @@
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description: An ore vein rich with bananium.
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suffix: Bananium
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreBananium
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- type: Sprite
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layers:
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- state: rock
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_west
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- state: rock_bananium
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- type: EntityRemap
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mask:
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AsteroidRock: AsteroidRockBananium
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WallRockBasalt: WallRockBasaltBananium
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WallRockChromite: WallRockChromiteBananium
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WallRockSand: WallRockSandBananium
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||||
WallRockSnow: WallRockSnowBananium
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||||
- type: OreVein
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oreChance: 1.0
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||||
currentOre: OreBananium
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||||
- type: Sprite
|
||||
layers:
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||||
- state: rock
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||||
- map: [ "enum.EdgeLayer.South" ]
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||||
state: rock_south
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||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
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||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_bananium
|
||||
|
||||
- type: entity
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||||
id: WallRockArtifactFragment
|
||||
@@ -817,21 +875,28 @@
|
||||
description: A rock wall. What's that sticking out of it?
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||||
suffix: Artifact Fragment
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreArtifactFragment
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_artifact_fragment
|
||||
- type: EntityRemap
|
||||
mask:
|
||||
AsteroidRock: AsteroidRockArtifactFragment
|
||||
WallRockBasalt: WallRockBasaltArtifactFragment
|
||||
WallRockChromite: WallRockChromiteArtifactFragment
|
||||
WallRockSand: WallRockSandArtifactFragment
|
||||
WallRockSnow: WallRockSnowArtifactFragment
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreArtifactFragment
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_artifact_fragment
|
||||
|
||||
- type: entity
|
||||
id: WallRockSalt
|
||||
@@ -839,21 +904,28 @@
|
||||
description: An ore vein rich with salt.
|
||||
suffix: Salt
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreSalt
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_salt
|
||||
- type: EntityRemap
|
||||
mask:
|
||||
AsteroidRock: AsteroidRockSalt
|
||||
WallRockBasalt: WallRockBasaltSalt
|
||||
WallRockChromite: WallRockChromiteSalt
|
||||
WallRockSand: WallRockSandSalt
|
||||
WallRockSnow: WallRockSnowSalt
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreSalt
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_salt
|
||||
|
||||
# Basalt variants
|
||||
- type: entity
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
- type: dungeonConfig
|
||||
id: BlobAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
layers:
|
||||
- !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
iterations: 3
|
||||
@@ -28,22 +29,22 @@
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
# Generate biome
|
||||
- !type:BiomeDunGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:BiomeMarkerLayerDunGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Multiple smaller asteroids
|
||||
# This is a pain so we generate fewer tiles
|
||||
- type: dungeonConfig
|
||||
id: ClusterAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
layers:
|
||||
- !type:NoiseDunGen
|
||||
tileCap: 1000
|
||||
capStd: 32
|
||||
layers:
|
||||
@@ -55,21 +56,21 @@
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
# Generate biome
|
||||
- !type:BiomeDunGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:BiomeMarkerLayerDunGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Long and spindly, less smooth than blob
|
||||
- type: dungeonConfig
|
||||
id: SpindlyAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
layers:
|
||||
- !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
layers:
|
||||
@@ -82,20 +83,21 @@
|
||||
octaves: 3
|
||||
lacunarity: 2
|
||||
cellularDistanceFunction: Euclidean
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
# Generate biome
|
||||
- !type:BiomeDunGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:BiomeMarkerLayerDunGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Lots of holes in it
|
||||
- type: dungeonConfig
|
||||
id: SwissCheeseAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
layers:
|
||||
- !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
layers:
|
||||
@@ -107,12 +109,11 @@
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
# Generate biome
|
||||
- !type:BiomeDunGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:BiomeMarkerLayerDunGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
@@ -1,361 +1,284 @@
|
||||
# Base configs
|
||||
- type: dungeonConfig
|
||||
id: Experiment
|
||||
generator: !type:PrefabDunGen
|
||||
roomWhitelist:
|
||||
- SalvageExperiment
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
postGeneration:
|
||||
- !type:CorridorPostGen
|
||||
width: 3
|
||||
|
||||
- !type:DungeonEntrancePostGen
|
||||
count: 2
|
||||
|
||||
- !type:RoomEntrancePostGen
|
||||
entities:
|
||||
- CableApcExtension
|
||||
- AirlockGlass
|
||||
|
||||
- !type:EntranceFlankPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:ExternalWindowPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:WallMountPostGen
|
||||
spawns:
|
||||
# Posters
|
||||
- id: RandomPosterLegit
|
||||
orGroup: content
|
||||
- id: ExtinguisherCabinetFilled
|
||||
prob: 0.2
|
||||
orGroup: content
|
||||
- id: RandomPainting
|
||||
prob: 0.05
|
||||
orGroup: content
|
||||
- id: IntercomCommon
|
||||
prob: 0.1
|
||||
orGroup: content
|
||||
|
||||
- !type:BoundaryWallPostGen
|
||||
tile: FloorSteel
|
||||
wall: WallSolid
|
||||
cornerWall: WallReinforced
|
||||
|
||||
- !type:JunctionPostGen
|
||||
width: 1
|
||||
|
||||
- !type:JunctionPostGen
|
||||
|
||||
- !type:AutoCablingPostGen
|
||||
|
||||
- !type:CornerClutterPostGen
|
||||
contents:
|
||||
- id: PottedPlantRandom
|
||||
amount: 1
|
||||
|
||||
- !type:CorridorDecalSkirtingPostGen
|
||||
color: "#D381C996"
|
||||
cardinalDecals:
|
||||
South: BrickTileWhiteLineS
|
||||
East: BrickTileWhiteLineE
|
||||
North: BrickTileWhiteLineN
|
||||
West: BrickTileWhiteLineW
|
||||
cornerDecals:
|
||||
SouthEast: BrickTileWhiteCornerSe
|
||||
SouthWest: BrickTileWhiteCornerSw
|
||||
NorthEast: BrickTileWhiteCornerNe
|
||||
NorthWest: BrickTileWhiteCornerNw
|
||||
pocketDecals:
|
||||
SouthWest: BrickTileWhiteInnerSw
|
||||
SouthEast: BrickTileWhiteInnerSe
|
||||
NorthWest: BrickTileWhiteInnerNw
|
||||
NorthEast: BrickTileWhiteInnerNe
|
||||
|
||||
|
||||
- type: dungeonConfig
|
||||
id: LavaBrig
|
||||
generator: !type:PrefabDunGen
|
||||
roomWhitelist:
|
||||
- LavaBrig
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
postGeneration:
|
||||
- !type:CorridorPostGen
|
||||
width: 3
|
||||
|
||||
- !type:DungeonEntrancePostGen
|
||||
count: 2
|
||||
|
||||
- !type:RoomEntrancePostGen
|
||||
entities:
|
||||
- CableApcExtension
|
||||
- AirlockSecurityGlassLocked
|
||||
|
||||
- !type:EntranceFlankPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:ExternalWindowPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:WallMountPostGen
|
||||
spawns:
|
||||
# Posters
|
||||
- id: RandomPosterLegit
|
||||
orGroup: content
|
||||
- id: ExtinguisherCabinetFilled
|
||||
prob: 0.2
|
||||
orGroup: content
|
||||
- id: RandomPainting
|
||||
prob: 0.05
|
||||
orGroup: content
|
||||
- id: IntercomCommon
|
||||
prob: 0.1
|
||||
orGroup: content
|
||||
|
||||
- !type:BoundaryWallPostGen
|
||||
tile: FloorSteel
|
||||
wall: WallSolid
|
||||
cornerWall: WallReinforced
|
||||
|
||||
- !type:JunctionPostGen
|
||||
width: 1
|
||||
|
||||
- !type:JunctionPostGen
|
||||
|
||||
- !type:AutoCablingPostGen
|
||||
|
||||
- !type:CornerClutterPostGen
|
||||
contents:
|
||||
- id: PottedPlantRandom
|
||||
amount: 1
|
||||
|
||||
- !type:CorridorDecalSkirtingPostGen
|
||||
color: "#DE3A3A96"
|
||||
cardinalDecals:
|
||||
South: BrickTileWhiteLineS
|
||||
East: BrickTileWhiteLineE
|
||||
North: BrickTileWhiteLineN
|
||||
West: BrickTileWhiteLineW
|
||||
cornerDecals:
|
||||
SouthEast: BrickTileWhiteCornerSe
|
||||
SouthWest: BrickTileWhiteCornerSw
|
||||
NorthEast: BrickTileWhiteCornerNe
|
||||
NorthWest: BrickTileWhiteCornerNw
|
||||
pocketDecals:
|
||||
SouthWest: BrickTileWhiteInnerSw
|
||||
SouthEast: BrickTileWhiteInnerSe
|
||||
NorthWest: BrickTileWhiteInnerNw
|
||||
NorthEast: BrickTileWhiteInnerNe
|
||||
|
||||
- type: dungeonConfig
|
||||
id: Mineshaft
|
||||
generator: !type:PrefabDunGen
|
||||
tile: FloorCaveDrought
|
||||
roomWhitelist:
|
||||
- Mineshaft
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
postGeneration:
|
||||
|
||||
- !type:CorridorPostGen
|
||||
tile: FloorCaveDrought
|
||||
width: 3
|
||||
|
||||
- !type:DungeonEntrancePostGen
|
||||
count: 5
|
||||
tile: FloorCaveDrought
|
||||
entities:
|
||||
- RandomWoodenWall
|
||||
|
||||
- !type:RoomEntrancePostGen
|
||||
tile: FloorCaveDrought
|
||||
entities:
|
||||
- RandomWoodenWall
|
||||
|
||||
- !type:EntranceFlankPostGen
|
||||
tile: FloorCaveDrought
|
||||
entities:
|
||||
- RandomWoodenWall
|
||||
|
||||
- !type:ExternalWindowPostGen
|
||||
tile: FloorCaveDrought
|
||||
entities:
|
||||
- RandomWoodenWall
|
||||
|
||||
- !type:WallMountPostGen
|
||||
tile: FloorCaveDrought
|
||||
spawns:
|
||||
# Ore
|
||||
- id: WallRockSalt
|
||||
prob: 0.6
|
||||
orGroup: content
|
||||
- id: WallRockCoal
|
||||
prob: 0.6
|
||||
orGroup: content
|
||||
- id: WallRockTin
|
||||
prob: 0.4
|
||||
orGroup: content
|
||||
- id: WallMining
|
||||
prob: 0.8
|
||||
orGroup: content
|
||||
|
||||
- !type:BoundaryWallPostGen
|
||||
tile: FloorCaveDrought
|
||||
wall: WallRock
|
||||
cornerWall: WallRock
|
||||
|
||||
- !type:AutoCablingPostGen
|
||||
entity: Catwalk
|
||||
|
||||
- !type:JunctionPostGen
|
||||
tile: FloorCaveDrought
|
||||
width: 3
|
||||
entities:
|
||||
- RandomWoodenSupport
|
||||
|
||||
- !type:CornerClutterPostGen
|
||||
contents:
|
||||
- id: RandomStalagmiteOrCrystal
|
||||
amount: 1
|
||||
|
||||
- type: dungeonConfig
|
||||
id: SnowyLabs
|
||||
generator: !type:PrefabDunGen
|
||||
roomWhitelist:
|
||||
- SnowyLabs
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
postGeneration:
|
||||
- !type:CorridorPostGen
|
||||
width: 3
|
||||
|
||||
- !type:DungeonEntrancePostGen
|
||||
count: 2
|
||||
|
||||
- !type:RoomEntrancePostGen
|
||||
entities:
|
||||
- CableApcExtension
|
||||
- AirlockFreezerHydroponicsLocked
|
||||
|
||||
- !type:EntranceFlankPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:ExternalWindowPostGen
|
||||
entities:
|
||||
- Grille
|
||||
- Window
|
||||
|
||||
- !type:WallMountPostGen
|
||||
spawns:
|
||||
# Posters
|
||||
- id: RandomPosterLegit
|
||||
orGroup: content
|
||||
- id: ExtinguisherCabinetFilled
|
||||
prob: 0.2
|
||||
orGroup: content
|
||||
- id: RandomPainting
|
||||
prob: 0.05
|
||||
orGroup: content
|
||||
- id: IntercomScience
|
||||
prob: 0.1
|
||||
orGroup: content
|
||||
|
||||
- !type:BoundaryWallPostGen
|
||||
tile: FloorSteel
|
||||
wall: WallSilver
|
||||
cornerWall: WallSilver
|
||||
|
||||
- !type:JunctionPostGen
|
||||
width: 1
|
||||
entities:
|
||||
- AirlockGlass
|
||||
|
||||
- !type:JunctionPostGen
|
||||
entities:
|
||||
- AirlockGlass
|
||||
|
||||
- !type:AutoCablingPostGen
|
||||
|
||||
- !type:CornerClutterPostGen
|
||||
contents:
|
||||
- id: PottedPlantRandom
|
||||
amount: 1
|
||||
|
||||
- !type:CorridorDecalSkirtingPostGen
|
||||
color: "#4cc7aa96"
|
||||
cardinalDecals:
|
||||
South: BrickTileWhiteLineS
|
||||
East: BrickTileWhiteLineE
|
||||
North: BrickTileWhiteLineN
|
||||
West: BrickTileWhiteLineW
|
||||
cornerDecals:
|
||||
SouthEast: BrickTileWhiteCornerSe
|
||||
SouthWest: BrickTileWhiteCornerSw
|
||||
NorthEast: BrickTileWhiteCornerNe
|
||||
NorthWest: BrickTileWhiteCornerNw
|
||||
pocketDecals:
|
||||
SouthWest: BrickTileWhiteInnerSw
|
||||
SouthEast: BrickTileWhiteInnerSe
|
||||
NorthWest: BrickTileWhiteInnerNw
|
||||
NorthEast: BrickTileWhiteInnerNe
|
||||
|
||||
# todo: Add a biome dungeon generator
|
||||
# Add corridor first gens that place rooms on top
|
||||
# Add a worm corridor gen (place subsequent corridors somewhere randomly along the path)
|
||||
# Place room entrances on ends of corridors touching a tile
|
||||
# Remove all room tiles from corridors
|
||||
# Fix paths up and try to reconnect all corridor tiles
|
||||
# Add a postgen step to spread rooms out, though it shouldn't spread into corridor exteriors
|
||||
|
||||
- type: dungeonConfig
|
||||
id: Haunted
|
||||
generator: !type:PrefabDunGen
|
||||
tile: FloorCaveDrought
|
||||
roomWhitelist:
|
||||
- Mineshaft
|
||||
id: PlanetBase
|
||||
layers:
|
||||
- !type:PrefabDunGen
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
postGeneration:
|
||||
- !type:WormCorridorPostGen
|
||||
width: 3
|
||||
tile: FloorCaveDrought
|
||||
|
||||
- !type:CorridorClutterPostGen
|
||||
contents:
|
||||
- id: FloraStalagmite1
|
||||
- id: FloraStalagmite2
|
||||
- id: FloraStalagmite3
|
||||
- id: FloraStalagmite4
|
||||
- id: FloraStalagmite5
|
||||
- id: FloraStalagmite6
|
||||
- !type:CorridorDunGen
|
||||
width: 3
|
||||
|
||||
- !type:BoundaryWallPostGen
|
||||
tile: FloorCaveDrought
|
||||
wall: WallRock
|
||||
- !type:DungeonEntranceDunGen
|
||||
count: 2
|
||||
|
||||
- !type:RoomEntranceDunGen
|
||||
|
||||
- !type:EntranceFlankDunGen
|
||||
|
||||
- !type:ExternalWindowDunGen
|
||||
|
||||
- !type:WallMountDunGen
|
||||
|
||||
- !type:BoundaryWallDunGen
|
||||
|
||||
- !type:JunctionDunGen
|
||||
width: 1
|
||||
|
||||
- !type:JunctionDunGen
|
||||
|
||||
- !type:AutoCablingDunGen
|
||||
|
||||
- !type:CornerClutterDunGen
|
||||
|
||||
- !type:CorridorDecalSkirtingDunGen
|
||||
cardinalDecals:
|
||||
South: BrickTileWhiteLineS
|
||||
East: BrickTileWhiteLineE
|
||||
North: BrickTileWhiteLineN
|
||||
West: BrickTileWhiteLineW
|
||||
cornerDecals:
|
||||
SouthEast: BrickTileWhiteCornerSe
|
||||
SouthWest: BrickTileWhiteCornerSw
|
||||
NorthEast: BrickTileWhiteCornerNe
|
||||
NorthWest: BrickTileWhiteCornerNw
|
||||
pocketDecals:
|
||||
SouthWest: BrickTileWhiteInnerSw
|
||||
SouthEast: BrickTileWhiteInnerSe
|
||||
NorthWest: BrickTileWhiteInnerNw
|
||||
NorthEast: BrickTileWhiteInnerNe
|
||||
|
||||
# Setups
|
||||
- type: dungeonConfig
|
||||
id: Experiment
|
||||
data:
|
||||
colors:
|
||||
Decals: "#D381C996"
|
||||
entities:
|
||||
Cabling: CableApcExtension
|
||||
CornerWalls: WallReinforced
|
||||
Walls: WallSolid
|
||||
spawnGroups:
|
||||
CornerClutter: BaseClutter
|
||||
Entrance: BaseAirlock
|
||||
EntranceFlank: BaseWindow
|
||||
Junction: BaseAirlock
|
||||
WallMounts: ScienceLabsWalls
|
||||
Window: BaseWindow
|
||||
tiles:
|
||||
FallbackTile: FloorSteel
|
||||
whitelists:
|
||||
Rooms:
|
||||
tags:
|
||||
- SalvageExperiment
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: PlanetBase
|
||||
|
||||
- type: dungeonConfig
|
||||
id: Haunted
|
||||
data:
|
||||
entities:
|
||||
Walls: WallRock
|
||||
tiles:
|
||||
FallbackTile: FloorCaveDrought
|
||||
whitelists:
|
||||
Rooms:
|
||||
tags:
|
||||
- Mineshaft
|
||||
layers:
|
||||
- !type:PrefabDunGen
|
||||
presets:
|
||||
- Bucket
|
||||
- Wow
|
||||
- SpaceShip
|
||||
- Tall
|
||||
|
||||
- !type:WormCorridorDunGen
|
||||
width: 3
|
||||
|
||||
- !type:CorridorClutterDunGen
|
||||
contents:
|
||||
- id: FloraStalagmite1
|
||||
- id: FloraStalagmite2
|
||||
- id: FloraStalagmite3
|
||||
- id: FloraStalagmite4
|
||||
- id: FloraStalagmite5
|
||||
- id: FloraStalagmite6
|
||||
|
||||
- !type:BoundaryWallDunGen
|
||||
|
||||
- type: dungeonConfig
|
||||
id: LavaBrig
|
||||
data:
|
||||
colors:
|
||||
Decals: "#DE3A3A96"
|
||||
entities:
|
||||
Cabling: CableApcExtension
|
||||
CornerWalls: WallReinforced
|
||||
Walls: WallSolid
|
||||
spawnGroups:
|
||||
CornerClutter: BaseClutter
|
||||
Entrance: LavaBrigEntrance
|
||||
EntranceFlank: BaseWindow
|
||||
Junction: BaseAirlock
|
||||
WallMounts: ScienceLabsWalls
|
||||
Window: BaseWindow
|
||||
whitelists:
|
||||
Rooms:
|
||||
tags:
|
||||
- LavaBrig
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: PlanetBase
|
||||
|
||||
- type: dungeonConfig
|
||||
id: Mineshaft
|
||||
data:
|
||||
entities:
|
||||
Cabling: Catwalk
|
||||
spawnGroups:
|
||||
CornerClutter: MineshaftClutter
|
||||
Entrance: BaseWoodWall
|
||||
EntranceFlank: BaseWoodWall
|
||||
Junction: BaseWoodSupport
|
||||
Window: BaseWoodWall
|
||||
tiles:
|
||||
FallbackTile: FloorCaveDrought
|
||||
whitelists:
|
||||
Rooms:
|
||||
tags:
|
||||
- Mineshaft
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: PlanetBase
|
||||
|
||||
- type: dungeonConfig
|
||||
id: SnowyLabs
|
||||
data:
|
||||
colors:
|
||||
Decals: "#4cc7aa96"
|
||||
entities:
|
||||
Cabling: CableApcExtension
|
||||
CornerWalls: WallSilver
|
||||
Walls: WallSilver
|
||||
spawnGroups:
|
||||
CornerClutter: BaseClutter
|
||||
Entrance: SnowyLabsEntrance
|
||||
EntranceFlank: BaseWindow
|
||||
Junction: BaseAirlock
|
||||
WallMounts: SnowyLabsWalls
|
||||
Window: BaseWindow
|
||||
tiles:
|
||||
FallbackTile: FloorSteel
|
||||
whitelists:
|
||||
Rooms:
|
||||
tags:
|
||||
- SnowyLabs
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: PlanetBase
|
||||
|
||||
# Spawn groups
|
||||
# Basic
|
||||
- type: entitySpawnEntry
|
||||
id: BaseClutter
|
||||
entries:
|
||||
- id: PottedPlantRandom
|
||||
amount: 1
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: BaseAirlock
|
||||
entries:
|
||||
- id: CableApcExtension
|
||||
- id: AirlockGlass
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: BaseWindow
|
||||
entries:
|
||||
- id: Grille
|
||||
- id: Window
|
||||
|
||||
# Lava brig
|
||||
- type: entitySpawnEntry
|
||||
id: LavaBrigEntrance
|
||||
entries:
|
||||
- id: CableApcExtension
|
||||
- id: AirlockSecurityGlassLocked
|
||||
|
||||
# Mineshaft
|
||||
- type: entitySpawnEntry
|
||||
id: BaseWoodWall
|
||||
entries:
|
||||
- id: RandomWoodenWall
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: BaseWoodSupport
|
||||
entries:
|
||||
- id: RandomWoodenSupport
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: MineshaftClutter
|
||||
entries:
|
||||
- id: RandomStalagmiteOrCrystal
|
||||
amount: 1
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: MineshaftWalls
|
||||
entries:
|
||||
# Ore
|
||||
- id: WallRockSalt
|
||||
prob: 0.6
|
||||
orGroup: content
|
||||
- id: WallRockCoal
|
||||
prob: 0.6
|
||||
orGroup: content
|
||||
- id: WallRockTin
|
||||
prob: 0.4
|
||||
orGroup: content
|
||||
- id: WallMining
|
||||
prob: 0.8
|
||||
orGroup: content
|
||||
|
||||
# Science lab
|
||||
- type: entitySpawnEntry
|
||||
id: ScienceLabsWalls
|
||||
entries:
|
||||
# Posters
|
||||
- id: RandomPosterLegit
|
||||
orGroup: content
|
||||
- id: ExtinguisherCabinetFilled
|
||||
prob: 0.2
|
||||
orGroup: content
|
||||
- id: RandomPainting
|
||||
prob: 0.05
|
||||
orGroup: content
|
||||
- id: IntercomCommon
|
||||
prob: 0.1
|
||||
orGroup: content
|
||||
|
||||
# Snowy labs
|
||||
- type: entitySpawnEntry
|
||||
id: SnowyLabsEntrance
|
||||
entries:
|
||||
- id: CableApcExtension
|
||||
- id: AirlockFreezerHydroponicsLocked
|
||||
|
||||
- type: entitySpawnEntry
|
||||
id: SnowyLabsWalls
|
||||
entries:
|
||||
# Posters
|
||||
- id: RandomPosterLegit
|
||||
orGroup: content
|
||||
- id: ExtinguisherCabinetFilled
|
||||
prob: 0.2
|
||||
orGroup: content
|
||||
- id: RandomPainting
|
||||
prob: 0.05
|
||||
orGroup: content
|
||||
- id: IntercomScience
|
||||
prob: 0.1
|
||||
orGroup: content
|
||||
|
||||
191
Resources/Prototypes/Procedural/vgroid.yml
Normal file
191
Resources/Prototypes/Procedural/vgroid.yml
Normal file
@@ -0,0 +1,191 @@
|
||||
# Okay so my general thought is this:
|
||||
# 1. Generate the large mass
|
||||
# 2. Generate smaller masses offset
|
||||
# 3. Generate N normal dungeons around the larger mass, preferably near the border
|
||||
# 4. Generate large paths / small paths around the place
|
||||
# 5. Spawn ores + fill the rest and the normal stuff
|
||||
|
||||
# If you want mobs they needed to be added at specific steps due to how dungeons work at the moment.
|
||||
|
||||
- type: dungeonConfig
|
||||
id: VGRoid
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidBlob
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidExterior
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidSmaller
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidSmallPaths
|
||||
# Fill
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidFill
|
||||
# Ores
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockIron
|
||||
count: 50
|
||||
minGroupSize: 20
|
||||
maxGroupSize: 30
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockCoal
|
||||
count: 50
|
||||
minGroupSize: 20
|
||||
maxGroupSize: 30
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockQuartz
|
||||
count: 50
|
||||
minGroupSize: 20
|
||||
maxGroupSize: 30
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockSalt
|
||||
count: 50
|
||||
minGroupSize: 20
|
||||
maxGroupSize: 30
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockGold
|
||||
count: 50
|
||||
minGroupSize: 10
|
||||
maxGroupSize: 20
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockSilver
|
||||
count: 50
|
||||
minGroupSize: 10
|
||||
maxGroupSize: 20
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockPlasma
|
||||
count: 50
|
||||
minGroupSize: 10
|
||||
maxGroupSize: 20
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockUranium
|
||||
count: 50
|
||||
minGroupSize: 10
|
||||
maxGroupSize: 20
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockBananium
|
||||
count: 50
|
||||
minGroupSize: 10
|
||||
maxGroupSize: 20
|
||||
- !type:OreDunGen
|
||||
replacement: IronRock
|
||||
entity: IronRockArtifactFragment
|
||||
count: 50
|
||||
minGroupSize: 2
|
||||
maxGroupSize: 4
|
||||
|
||||
# Configs
|
||||
- type: dungeonConfig
|
||||
id: VGRoidBlob
|
||||
layers:
|
||||
- !type:NoiseDistanceDunGen
|
||||
size: 272, 272
|
||||
distanceConfig: !type:DunGenEuclideanSquaredDistance
|
||||
blendWeight: 0.80
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: 0.50
|
||||
noise:
|
||||
frequency: 0.010
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: FBm
|
||||
octaves: 5
|
||||
lacunarity: 2
|
||||
gain: 0.5
|
||||
|
||||
- type: dungeonConfig
|
||||
id: VGRoidSmaller
|
||||
minOffset: 40
|
||||
maxOffset: 60
|
||||
layers:
|
||||
- !type:NoiseDistanceDunGen
|
||||
size: 150, 150
|
||||
distanceConfig: !type:DunGenEuclideanSquaredDistance
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: 0.50
|
||||
noise:
|
||||
frequency: 0.080
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: FBm
|
||||
octaves: 5
|
||||
lacunarity: 1.5
|
||||
gain: 0.5
|
||||
|
||||
- type: dungeonConfig
|
||||
id: VGRoidExterior
|
||||
reserveTiles: true
|
||||
data:
|
||||
tiles:
|
||||
FallbackTile: PlatingAsteroid
|
||||
WidenTile: FloorAsteroidSand
|
||||
layers:
|
||||
- !type:PrototypeDunGen
|
||||
proto: VGRoidExteriorDungeons
|
||||
- !type:SplineDungeonConnectorDunGen
|
||||
|
||||
- type: dungeonConfig
|
||||
id: VGRoidExteriorDungeons
|
||||
reserveTiles: true
|
||||
minCount: 2
|
||||
maxCount: 3
|
||||
layers:
|
||||
- !type:ExteriorDunGen
|
||||
proto: Experiment
|
||||
- !type:MobsDunGen
|
||||
minCount: 5
|
||||
maxCount: 8
|
||||
groups:
|
||||
- id: MobXeno
|
||||
amount: 1
|
||||
|
||||
#- type: dungeonConfig
|
||||
# id: VGRoidInteriorDungeons
|
||||
# minCount: 3
|
||||
# maxCount: 5
|
||||
# # Just randomly spawn these in bounds, doesn't really matter if they go out.
|
||||
|
||||
- type: dungeonConfig
|
||||
id: VGRoidSmallPaths
|
||||
reserveTiles: true
|
||||
layers:
|
||||
- !type:ReplaceTileDunGen
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: 0.75
|
||||
noise:
|
||||
frequency: 0.040
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: Ridged
|
||||
lacunarity: 1.5
|
||||
octaves: 2
|
||||
gain: 2.0
|
||||
# Mobs
|
||||
# If you want exterior dungeon mobs add them under the prototype.
|
||||
- !type:MobsDunGen
|
||||
minCount: 20
|
||||
maxCount: 30
|
||||
groups:
|
||||
- id: MobXeno
|
||||
amount: 1
|
||||
|
||||
#- type: dungeonConfig
|
||||
# id: VGRoidOres
|
||||
|
||||
# Fill with rocks.
|
||||
- type: dungeonConfig
|
||||
id: VGRoidFill
|
||||
data:
|
||||
entities:
|
||||
Fill: IronRock
|
||||
layers:
|
||||
- !type:FillGridDunGen
|
||||
Reference in New Issue
Block a user