move gamerule components to shared (#28572)
* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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using System.Linq;
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using Content.Server.Administration.Commands;
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using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.KillTracking;
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using Content.Server.Mind;
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using Content.Server.Points;
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using Content.Server.RoundEnd;
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using Content.Server.Station.Systems;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Points;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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