Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938)
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@@ -47,7 +47,7 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
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if (comp.UnanchorOnHit && HasComp<AnchorableComponent>(hit))
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{
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_transform.Unanchor(hit, Transform(hit));
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_transform.Unanchor((hit, Transform(hit)));
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}
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RemComp<MeleeThrownComponent>(hit);
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