added Character Setup (#511)
* added Character Setup * whoops * reverted unrelated changes * Made everything work post-rebase * Removed unused PreferencesChanged event * nope, don't need this * HumanoidProfileEditorPanel -> HumanoidProfileEditor * Set initial data for hair pickers * Fixed nullable warning * Renamed LooksComponent -> HumanoidAppearanceComponent * Renamed LooksComponentState -> HumanoidAppearanceComponentState * Final renaming maybe * Use a human-like dummy instead of a real human * Change preferences structs back to classes
This commit is contained in:
committed by
Pieter-Jan Briers
parent
d03da83fda
commit
a4e369e629
@@ -1,5 +1,5 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets"/>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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<PropertyGroup>
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<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
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<TargetFramework>$(TargetFramework)</TargetFramework>
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@@ -11,18 +11,14 @@
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets"/>
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<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
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<ItemGroup>
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="3.1.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="3.1.0"/>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Migrations"/>
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="3.1.0" />
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</ItemGroup>
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</Project>
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