added Character Setup (#511)

* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
This commit is contained in:
DamianX
2020-01-18 01:54:13 +01:00
committed by Pieter-Jan Briers
parent d03da83fda
commit a4e369e629
41 changed files with 1423 additions and 756 deletions

View File

@@ -1,5 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets"/>
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
@@ -11,18 +11,14 @@
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Nullable>enable</Nullable>
</PropertyGroup>
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets"/>
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="3.1.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="3.1.0"/>
</ItemGroup>
<ItemGroup>
<Folder Include="Migrations"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="3.1.0" />
</ItemGroup>
</Project>