add&resprite furnitures (#196)
* add&resprite furnitures * license and sprite fix --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,52 @@
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- type: entity
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name: wooden bed
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id: CP14WoodenBed
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parent: BaseStructure
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description: Wooden bed. Better than nothing.
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components:
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- type: HealOnBuckle
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damage:
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types:
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Poison: -0.1
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Blunt: -0.1
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.45,0.45,0.05"
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density: 190
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mask:
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- TableMask
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- type: Sprite
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sprite: _CP14/Structures/Furniture/wooden_bed.rsi
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state: icon
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noRot: true
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- type: Strap
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position: Down
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rotation: -90
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- type: PlaceableSurface
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placeCentered: true
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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min: 1
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max: 2
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- type: Transform
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anchored: true
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noRot: true
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- type: Anchorable
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- type: Pullable
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@@ -0,0 +1,162 @@
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- type: entity
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id: CP14DresserBase
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parent: BaseStructure
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abstract: true
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components:
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- type: Sprite
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drawdepth: Mobs
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layers:
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- map: [ base ]
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state: icon
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- type: Storage
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grid:
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- 0,0,6,3
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maxItemSize: Normal
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- type: ContainerContainer
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containers:
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storagebase: !type:Container
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- type: UserInterface
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interfaces:
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enum.StorageUiKey.Key:
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type: StorageBoundUserInterface
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- type: GenericVisualizer
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visuals:
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enum.StorageVisuals.Open:
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base:
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True: { state: icon-open }
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False: { state: icon }
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.25,0.45,0.55"
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density: 155
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mask:
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- MachineMask
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layer:
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- WallLayer
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- type: InteractionOutline
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- type: Clickable
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- type: Anchorable
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- type: Rotatable
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- type: Appearance
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- type: entity
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id: CP14ClosetBase
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parent: BaseStructureDynamic
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name: closet
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description: Just an ordinary, decrepit closet.
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abstract: true
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components:
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- type: ResistLocker
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- type: Sprite
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drawdepth: Mobs
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layers:
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- state: base
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map: ["enum.StorageVisualLayers.Base"]
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- state: base_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: MovedByPressure
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- type: ItemSlots
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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Blunt: 5
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soundHit:
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collection: MetalThud
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- type: InteractionOutline
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.48,0.45,0.28"
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density: 75
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mask:
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- MachineMask
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layer:
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- MachineLayer
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- type: EntityStorage
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- type: ContainerContainer
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containers:
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entity_storage: !type:Container
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paper_label: !type:ContainerSlot
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- type: PlaceableSurface
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placeCentered: true
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isPlaceable: false
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: StructuralMetallic
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- type: Appearance
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- type: EntityStorageVisuals
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stateBaseClosed: base
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stateDoorOpen: base_open
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stateDoorClosed: base_door
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- type: StaticPrice
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price: 50
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- type: Anchorable
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- type: Rotatable
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- type: entity
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name: wooden dresser
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parent:
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- CP14DresserBase
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- CP14BaseWooden
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id: CP14WoodenDresser
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description: A regular wooden dresser.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Storage/Dressers/wood_dresser.rsi
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state: icons
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14WoodenPlanks1:
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min: 3
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max: 3
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: entity
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name: wooden cupboard
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parent:
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- CP14ClosetBase
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- CP14BaseWooden
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id: CP14WoodenCupboard
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description: It's a regular wooden cabinet.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Storage/Dressers/wood_cupboard.rsi
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state: icons
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroyHeavy
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params:
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volume: -6
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14WoodenPlanks1:
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min: 1
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max: 1
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@@ -1,7 +1,6 @@
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- type: entity
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id: CP14WallmountTorch
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name: wallmount torch
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description: A good, reliable light source. Too bad it doesn't last.
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id: BaseWallmount
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abstract: true
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placement:
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mode: SnapgridCenter
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components:
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@@ -11,6 +10,14 @@
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- type: InteractionOutline
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- type: Sprite
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drawdepth: Mobs
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- type: entity
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id: CP14WallmountTorch
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name: wallmount torch
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parent: BaseWallmount
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description: A good, reliable light source. Too bad it doesn't last.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Furniture/wallmount_torch.rsi
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layers:
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- state: base
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@@ -74,16 +81,10 @@
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- type: entity
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id: CP14WallmountLamp
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name: eternal flame lamp
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parent: BaseWallmount
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description: A fragile eternal blue fire as proof of the superiority of magic over nature.
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placement:
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mode: SnapgridCenter
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components:
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- type: Transform
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anchored: true
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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drawdepth: Mobs
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sprite: _CP14/Structures/Wallmount/wallmount_lamp.rsi
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layers:
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- state: base
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@@ -105,4 +106,50 @@
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damage: 40
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: [ "Destruction" ]
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- type: entity
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id: CP14WallmountBarShelfA
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name: bar shelf
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suffix: 1
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parent: BaseWallmount
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description: buba. ##TODO
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components:
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- type: Appearance
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- type: Sprite
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sprite: _CP14/Structures/Wallmount/wallmount_bar_shelf.rsi
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layers:
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- state: shelf
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- state: bottleA-0
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- map: ["enum.StorageFillLayers.Fill"]
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- type: StorageFillVisualizer
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maxFillLevels: 7
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fillBaseName: bottleA
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- type: Storage
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grid:
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- 0,0,5,3
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maxItemSize: Normal
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## whitelist: TODO
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## tags:
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## - CP14Bottles
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- type: UserInterface
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interfaces:
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enum.StorageUiKey.Key:
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type: StorageBoundUserInterface
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- type: ContainerContainer
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containers:
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storagebase: !type:Container
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- type: entity
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id: CP14WallmountBarShelfB
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suffix: 2
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parent: CP14WallmountBarShelfA
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components:
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- type: Sprite
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layers:
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- state: shelf
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- state: bottleB-0
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- map: ["enum.StorageFillLayers.Fill"]
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- type: StorageFillVisualizer
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fillBaseName: bottleB
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@@ -20,4 +20,7 @@
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id: CP14FitInMortar
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- type: Tag
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id: CP14Pestle
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id: CP14Pestle
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- type: Tag
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id: CP14Bottles
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