Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness * Make it actually work * Prettyfy * Cleanup GetEvaporatingReagents * Fix mopping with space lube + wrong solutions in absorbance * Remove LINQ and rename parameters * Change evaporation speed to fixedpoint2 * Add evaporating speed functionality * Remove unused imports * Swap around reagent evaporation speed and puddle evaporation speed. --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -436,6 +436,8 @@
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parent: BaseDrink
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desc: reagent-desc-water
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slippery: true
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evaporationSpeed: 0.3
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absorbent: true
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physicalDesc: reagent-physical-desc-translucent
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flavor: water
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color: "#75b1f0"
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