aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window * Pinning technology. * Relay to aHelp window and discord if a user disconnect/reconnect * Fix pinning localization * Log disconnect, reconnects, bans to relay and admin in aHelp * Drop to 5min to hold active conversations * Update Content.Server/Administration/Systems/BwoinkSystem.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * discord text styling if diconnect,reconnect,banned message. * Pin icons instead of text * Better Icons * space * Move button generation in to its own XAML * List entry control * Fix spaces * Remove from active conversations on banned * Discord if else block cleanup * Better pin icons * Move icons to stylesheet styleclass * Better field order. * PR review fixes * fixes --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -7,11 +7,13 @@ using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.Database;
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using Content.Server.Discord;
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using Content.Server.GameTicking;
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using Content.Server.Players.RateLimiting;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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@@ -38,6 +40,7 @@ namespace Content.Server.Administration.Systems
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IAfkManager _afkManager = default!;
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[Dependency] private readonly IServerDbManager _dbManager = default!;
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[Dependency] private readonly PlayerRateLimitManager _rateLimit = default!;
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[GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")]
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@@ -50,7 +53,11 @@ namespace Content.Server.Administration.Systems
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private string _footerIconUrl = string.Empty;
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private string _avatarUrl = string.Empty;
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private string _serverName = string.Empty;
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private readonly Dictionary<NetUserId, (string? id, string username, string description, string? characterName, GameRunLevel lastRunLevel)> _relayMessages = new();
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private readonly
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Dictionary<NetUserId, (string? id, string username, string description, string? characterName, GameRunLevel
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lastRunLevel)> _relayMessages = new();
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private Dictionary<NetUserId, string> _oldMessageIds = new();
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private readonly Dictionary<NetUserId, Queue<string>> _messageQueues = new();
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private readonly HashSet<NetUserId> _processingChannels = new();
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@@ -69,6 +76,7 @@ namespace Content.Server.Administration.Systems
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private const string TooLongText = "... **(too long)**";
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private int _maxAdditionalChars;
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private readonly Dictionary<NetUserId, DateTime> _activeConversations = new();
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public override void Initialize()
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{
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@@ -79,13 +87,22 @@ namespace Content.Server.Administration.Systems
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Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
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Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
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_maxAdditionalChars = GenerateAHelpMessage("", "", true, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: false).Length;
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var defaultParams = new AHelpMessageParams(
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string.Empty,
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string.Empty,
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true,
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_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
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_gameTicker.RunLevel,
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playedSound: false
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);
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_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Length;
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
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SubscribeNetworkEvent<BwoinkClientTypingUpdated>(OnClientTypingUpdated);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => _activeConversations.Clear());
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_rateLimit.Register(
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_rateLimit.Register(
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RateLimitKey,
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new RateLimitRegistration
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{
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@@ -107,14 +124,129 @@ namespace Content.Server.Administration.Systems
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_overrideClientName = obj;
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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{
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if (_activeConversations.TryGetValue(e.Session.UserId, out var lastMessageTime))
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{
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var timeSinceLastMessage = DateTime.Now - lastMessageTime;
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if (timeSinceLastMessage > TimeSpan.FromMinutes(5))
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{
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_activeConversations.Remove(e.Session.UserId);
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return; // Do not send disconnect message if timeout exceeded
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}
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}
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// Check if the user has been banned
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var ban = await _dbManager.GetServerBanAsync(null, e.Session.UserId, null);
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if (ban != null)
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{
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var banMessage = Loc.GetString("bwoink-system-player-banned", ("banReason", ban.Reason));
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NotifyAdmins(e.Session, banMessage, PlayerStatusType.Banned);
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_activeConversations.Remove(e.Session.UserId);
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return;
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}
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}
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// Notify all admins if a player disconnects or reconnects
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var message = e.NewStatus switch
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{
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SessionStatus.Connected => Loc.GetString("bwoink-system-player-reconnecting"),
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SessionStatus.Disconnected => Loc.GetString("bwoink-system-player-disconnecting"),
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_ => null
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};
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if (message != null)
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{
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var statusType = e.NewStatus == SessionStatus.Connected
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? PlayerStatusType.Connected
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: PlayerStatusType.Disconnected;
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NotifyAdmins(e.Session, message, statusType);
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}
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if (e.NewStatus != SessionStatus.InGame)
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return;
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RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session);
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}
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private void NotifyAdmins(ICommonSession session, string message, PlayerStatusType statusType)
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{
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if (!_activeConversations.ContainsKey(session.UserId))
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{
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// If the user is not part of an active conversation, do not notify admins.
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return;
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}
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// Get the current timestamp
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var timestamp = DateTime.Now.ToString("HH:mm:ss");
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var roundTime = _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss");
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// Determine the icon based on the status type
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string icon = statusType switch
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{
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PlayerStatusType.Connected => ":green_circle:",
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PlayerStatusType.Disconnected => ":red_circle:",
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PlayerStatusType.Banned => ":no_entry:",
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_ => ":question:"
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};
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// Create the message parameters for Discord
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var messageParams = new AHelpMessageParams(
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session.Name,
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message,
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true,
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roundTime,
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_gameTicker.RunLevel,
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playedSound: true,
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icon: icon
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);
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// Create the message for in-game with username
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var color = statusType switch
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{
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PlayerStatusType.Connected => Color.Green.ToHex(),
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PlayerStatusType.Disconnected => Color.Yellow.ToHex(),
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PlayerStatusType.Banned => Color.Orange.ToHex(),
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_ => Color.Gray.ToHex(),
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};
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var inGameMessage = $"[color={color}]{session.Name} {message}[/color]";
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var bwoinkMessage = new BwoinkTextMessage(
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userId: session.UserId,
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trueSender: SystemUserId,
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text: inGameMessage,
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sentAt: DateTime.Now,
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playSound: false
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);
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var admins = GetTargetAdmins();
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foreach (var admin in admins)
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{
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RaiseNetworkEvent(bwoinkMessage, admin);
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}
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// Enqueue the message for Discord relay
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if (_webhookUrl != string.Empty)
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{
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// if (!_messageQueues.ContainsKey(session.UserId))
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// _messageQueues[session.UserId] = new Queue<string>();
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//
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// var escapedText = FormattedMessage.EscapeText(message);
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// messageParams.Message = escapedText;
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//
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// var discordMessage = GenerateAHelpMessage(messageParams);
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// _messageQueues[session.UserId].Enqueue(discordMessage);
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var queue = _messageQueues.GetOrNew(session.UserId);
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var escapedText = FormattedMessage.EscapeText(message);
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messageParams.Message = escapedText;
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var discordMessage = GenerateAHelpMessage(messageParams);
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queue.Enqueue(discordMessage);
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}
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}
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private void OnGameRunLevelChanged(GameRunLevelChangedEvent args)
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{
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// Don't make a new embed if we
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@@ -209,7 +341,8 @@ namespace Content.Server.Administration.Systems
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var content = await response.Content.ReadAsStringAsync();
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if (!response.IsSuccessStatusCode)
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{
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_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
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_sawmill.Log(LogLevel.Error,
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$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
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return;
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}
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@@ -233,7 +366,7 @@ namespace Content.Server.Administration.Systems
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// Whether the message will become too long after adding these new messages
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var tooLong = exists && messages.Sum(msg => Math.Min(msg.Length, MessageLengthCap) + "\n".Length)
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+ existingEmbed.description.Length > DescriptionMax;
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+ existingEmbed.description.Length > DescriptionMax;
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// If there is no existing embed, or it is getting too long, we create a new embed
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if (!exists || tooLong)
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@@ -242,7 +375,8 @@ namespace Content.Server.Administration.Systems
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if (lookup == null)
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{
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_sawmill.Log(LogLevel.Error, $"Unable to find player for NetUserId {userId} when sending discord webhook.");
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_sawmill.Log(LogLevel.Error,
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$"Unable to find player for NetUserId {userId} when sending discord webhook.");
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_relayMessages.Remove(userId);
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return;
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}
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@@ -254,11 +388,13 @@ namespace Content.Server.Administration.Systems
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{
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if (tooLong && existingEmbed.id != null)
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{
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linkToPrevious = $"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.id})**\n";
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linkToPrevious =
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$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.id})**\n";
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}
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else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
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{
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linkToPrevious = $"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
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linkToPrevious =
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$"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
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}
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}
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@@ -274,7 +410,8 @@ namespace Content.Server.Administration.Systems
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GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
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GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
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GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."),
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
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$"{_gameTicker.RunLevel} was not matched."),
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};
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existingEmbed.lastRunLevel = _gameTicker.RunLevel;
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@@ -290,7 +427,9 @@ namespace Content.Server.Administration.Systems
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existingEmbed.description += $"\n{message}";
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}
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var payload = GeneratePayload(existingEmbed.description, existingEmbed.username, existingEmbed.characterName);
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var payload = GeneratePayload(existingEmbed.description,
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existingEmbed.username,
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existingEmbed.characterName);
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// If there is no existing embed, create a new one
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// Otherwise patch (edit) it
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@@ -302,7 +441,8 @@ namespace Content.Server.Administration.Systems
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var content = await request.Content.ReadAsStringAsync();
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if (!request.IsSuccessStatusCode)
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{
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_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
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_sawmill.Log(LogLevel.Error,
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$"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
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_relayMessages.Remove(userId);
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return;
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}
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@@ -310,7 +450,8 @@ namespace Content.Server.Administration.Systems
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var id = JsonNode.Parse(content)?["id"];
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if (id == null)
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{
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_sawmill.Log(LogLevel.Error, $"Could not find id in json-content returned from discord webhook: {content}");
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_sawmill.Log(LogLevel.Error,
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$"Could not find id in json-content returned from discord webhook: {content}");
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_relayMessages.Remove(userId);
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return;
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}
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@@ -325,7 +466,8 @@ namespace Content.Server.Administration.Systems
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if (!request.IsSuccessStatusCode)
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{
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var content = await request.Content.ReadAsStringAsync();
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_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
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_sawmill.Log(LogLevel.Error,
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$"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
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_relayMessages.Remove(userId);
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return;
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}
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@@ -355,7 +497,8 @@ namespace Content.Server.Administration.Systems
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: $"pre-round lobby for round {_gameTicker.RoundId + 1}",
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GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
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GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."),
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
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$"{_gameTicker.RunLevel} was not matched."),
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};
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return new WebhookPayload
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@@ -401,6 +544,7 @@ namespace Content.Server.Administration.Systems
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protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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base.OnBwoinkTextMessage(message, eventArgs);
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_activeConversations[message.UserId] = DateTime.Now;
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var senderSession = eventArgs.SenderSession;
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// TODO: Sanitize text?
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@@ -422,7 +566,9 @@ namespace Content.Server.Administration.Systems
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string bwoinkText;
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if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
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if (senderAdmin is not null &&
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senderAdmin.Flags ==
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AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
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{
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bwoinkText = $"[color=purple]{senderSession.Name}[/color]";
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}
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@@ -461,7 +607,9 @@ namespace Content.Server.Administration.Systems
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{
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string overrideMsgText;
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// Doing the same thing as above, but with the override name. Theres probably a better way to do this.
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if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
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if (senderAdmin is not null &&
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senderAdmin.Flags ==
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AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
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{
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overrideMsgText = $"[color=purple]{_overrideClientName}[/color]";
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}
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@@ -476,7 +624,11 @@ namespace Content.Server.Administration.Systems
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overrideMsgText = $"{(message.PlaySound ? "" : "(S) ")}{overrideMsgText}: {escapedText}";
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RaiseNetworkEvent(new BwoinkTextMessage(message.UserId, senderSession.UserId, overrideMsgText, playSound: playSound), session.Channel);
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RaiseNetworkEvent(new BwoinkTextMessage(message.UserId,
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senderSession.UserId,
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overrideMsgText,
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playSound: playSound),
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session.Channel);
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}
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else
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RaiseNetworkEvent(msg, session.Channel);
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@@ -496,8 +648,18 @@ namespace Content.Server.Administration.Systems
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{
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str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
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}
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var nonAfkAdmins = GetNonAfkAdmins();
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: playSound, noReceivers: nonAfkAdmins.Count == 0));
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var messageParams = new AHelpMessageParams(
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senderSession.Name,
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str,
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!personalChannel,
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_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
|
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_gameTicker.RunLevel,
|
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playedSound: playSound,
|
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noReceivers: nonAfkAdmins.Count == 0
|
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);
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(messageParams));
|
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}
|
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|
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if (admins.Count != 0 || sendsWebhook)
|
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@@ -512,7 +674,8 @@ namespace Content.Server.Administration.Systems
|
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private IList<INetChannel> GetNonAfkAdmins()
|
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{
|
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return _adminManager.ActiveAdmins
|
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.Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) && !_afkManager.IsAfk(p))
|
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.Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) &&
|
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!_afkManager.IsAfk(p))
|
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.Select(p => p.Channel)
|
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.ToList();
|
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}
|
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@@ -525,25 +688,69 @@ namespace Content.Server.Administration.Systems
|
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.ToList();
|
||||
}
|
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|
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private static string GenerateAHelpMessage(string username, string message, bool admin, string roundTime, GameRunLevel roundState, bool playedSound, bool noReceivers = false)
|
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private static string GenerateAHelpMessage(AHelpMessageParams parameters)
|
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{
|
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var stringbuilder = new StringBuilder();
|
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|
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if (admin)
|
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if (parameters.Icon != null)
|
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stringbuilder.Append(parameters.Icon);
|
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else if (parameters.IsAdmin)
|
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stringbuilder.Append(":outbox_tray:");
|
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else if (noReceivers)
|
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else if (parameters.NoReceivers)
|
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stringbuilder.Append(":sos:");
|
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else
|
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stringbuilder.Append(":inbox_tray:");
|
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|
||||
if(roundTime != string.Empty && roundState == GameRunLevel.InRound)
|
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stringbuilder.Append($" **{roundTime}**");
|
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if (!playedSound)
|
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if (parameters.RoundTime != string.Empty && parameters.RoundState == GameRunLevel.InRound)
|
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stringbuilder.Append($" **{parameters.RoundTime}**");
|
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if (!parameters.PlayedSound)
|
||||
stringbuilder.Append(" **(S)**");
|
||||
stringbuilder.Append($" **{username}:** ");
|
||||
stringbuilder.Append(message);
|
||||
|
||||
if (parameters.Icon == null)
|
||||
stringbuilder.Append($" **{parameters.Username}:** ");
|
||||
else
|
||||
stringbuilder.Append($" **{parameters.Username}** ");
|
||||
stringbuilder.Append(parameters.Message);
|
||||
return stringbuilder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AHelpMessageParams
|
||||
{
|
||||
public string Username { get; set; }
|
||||
public string Message { get; set; }
|
||||
public bool IsAdmin { get; set; }
|
||||
public string RoundTime { get; set; }
|
||||
public GameRunLevel RoundState { get; set; }
|
||||
public bool PlayedSound { get; set; }
|
||||
public bool NoReceivers { get; set; }
|
||||
public string? Icon { get; set; }
|
||||
|
||||
public AHelpMessageParams(
|
||||
string username,
|
||||
string message,
|
||||
bool isAdmin,
|
||||
string roundTime,
|
||||
GameRunLevel roundState,
|
||||
bool playedSound,
|
||||
bool noReceivers = false,
|
||||
string? icon = null)
|
||||
{
|
||||
Username = username;
|
||||
Message = message;
|
||||
IsAdmin = isAdmin;
|
||||
RoundTime = roundTime;
|
||||
RoundState = roundState;
|
||||
PlayedSound = playedSound;
|
||||
NoReceivers = noReceivers;
|
||||
Icon = icon;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlayerStatusType
|
||||
{
|
||||
Connected,
|
||||
Disconnected,
|
||||
Banned,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user