Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION * Missing parentheses * ui system depndency * the issue * Unused * Let the function do the transform --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -237,7 +237,7 @@ namespace Content.Server.Atmos.EntitySystems
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// TODO: Technically these directions won't be correct but uhh I'm just here for optimisations buddy not to fix my old bugs.
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if (throwTarget != EntityCoordinates.Invalid)
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{
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var pos = ((throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition).Normalized() + dirVec).Normalized();
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var pos = ((_transformSystem.ToMapCoordinates(throwTarget).Position - _transformSystem.GetWorldPosition(xform)).Normalized() + dirVec).Normalized();
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_physics.ApplyLinearImpulse(uid, pos * moveForce, body: physics);
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}
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else
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