Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION * Missing parentheses * ui system depndency * the issue * Unused * Let the function do the transform --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -406,7 +406,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
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if (player.AttachedEntity is not EntityUid uid)
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continue;
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var playerPos = Transform(player.AttachedEntity!.Value).WorldPosition;
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var playerPos = _transformSystem.GetWorldPosition(player.AttachedEntity!.Value);
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var delta = epicenter.Position - playerPos;
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if (delta.EqualsApprox(Vector2.Zero))
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