Updated fishing process

This commit is contained in:
Tornado Tech
2024-12-03 01:17:00 +10:00
parent ba60bc7176
commit a88e0ee00f
8 changed files with 153 additions and 15 deletions

View File

@@ -16,6 +16,7 @@ public sealed class CP14FishingOverlay : Overlay
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private readonly SpriteSystem _sprite;
private readonly TransformSystem _transform;
private readonly CP14FishingProcessSystem _fishingProcess;
@@ -24,11 +25,15 @@ public sealed class CP14FishingOverlay : Overlay
private Texture _handleMiddleTexture = default!;
private Texture _handleBottomTexture = default!;
private Texture _lootTexture = default!;
private Vector2 _backgroundOffset;
private Vector2 _backgroundHandleOffset;
private float _backgroundHandleHeight;
private Vector2 _progressOffset;
private Vector2 _progressSize;
private EntityUid _process = EntityUid.Invalid;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
@@ -37,6 +42,7 @@ public sealed class CP14FishingOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
_transform = _entity.System<TransformSystem>();
_fishingProcess = _entity.System<CP14FishingProcessSystem>();
}
@@ -54,6 +60,8 @@ public sealed class CP14FishingOverlay : Overlay
{
_process = fishingProcess.Value.Owner;
UpdateCachedStyleSheet(fishingProcess.Value.Comp.StyleSheet);
_lootTexture = _sprite.GetPrototypeIcon(fishingProcess.Value.Comp.LootProtoId).Default;
}
// Getting the position of the player we will be working from
@@ -63,8 +71,12 @@ public sealed class CP14FishingOverlay : Overlay
var playerOffset = fishingProcess.Value.Comp.PlayerPositionNormalized * _backgroundHandleHeight;
var playerHalfSize = fishingProcess.Value.Comp.PlayerHalfSizeNormalized * _backgroundHandleHeight;
var lootOffset = fishingProcess.Value.Comp.LootPositionNormalized * _backgroundHandleHeight;
DrawBackground(args.WorldHandle, worldPosition - _backgroundOffset);
DrawProgress(args.WorldHandle, worldPosition - _backgroundOffset + _progressOffset, _progressSize, fishingProcess.Value.Comp.Progress);
DrawHandle(args.WorldHandle, worldPosition - _backgroundOffset + _backgroundHandleOffset + playerOffset, playerHalfSize);
DrawLoot(args.WorldHandle, worldPosition - _backgroundOffset + _backgroundHandleOffset + lootOffset);
}
private void DrawBackground(DrawingHandleWorld handle, Vector2 position)
@@ -72,6 +84,15 @@ public sealed class CP14FishingOverlay : Overlay
handle.DrawTexture(_backgroundTexture, position);
}
private void DrawProgress(DrawingHandleWorld handle, Vector2 position, Vector2 size, float progress)
{
var vectorA = position;
var vectorB = position + size with { Y = size.Y * progress };
var box = new Box2(vectorA, vectorB);
handle.DrawRect(box, Color.Aqua);
}
private void DrawHandle(DrawingHandleWorld handle, Vector2 position, Vector2 halfSize)
{
var cursor = position - halfSize;
@@ -91,6 +112,11 @@ public sealed class CP14FishingOverlay : Overlay
handle.DrawTexture(_handleTopTexture, cursor);
}
private void DrawLoot(DrawingHandleWorld handle, Vector2 position)
{
handle.DrawTexture(_lootTexture, position + Vector2.UnitX * 0.140625f - _lootTexture.Size / 64f);
}
private void UpdateCachedStyleSheet(CP14FishingProcessStyleSheetPrototype styleSheet)
{
_backgroundTexture = _resourceCache.GetTexture(styleSheet.Background.Texture);
@@ -99,7 +125,11 @@ public sealed class CP14FishingOverlay : Overlay
_handleBottomTexture = _resourceCache.GetTexture(styleSheet.Handle.BottomTexture);
_backgroundOffset = styleSheet.Background.Offset + Vector2.UnitX * _backgroundTexture.Width / 32f;
_backgroundHandleOffset = styleSheet.Background.HandleOffset;
_backgroundHandleHeight = styleSheet.Background.HandleHeight;
_progressOffset = styleSheet.Background.ProgressOffset;
_progressSize = styleSheet.Background.ProgressSize;
}
}