Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
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@@ -33,6 +33,9 @@ public abstract partial class SharedToolSystem : EntitySystem
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[Dependency] private readonly TurfSystem _turfs = default!;
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[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainer = default!;
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public const string CutQuality = "Cutting";
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public const string PulseQuality = "Pulsing";
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public override void Initialize()
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{
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InitializeMultipleTool();
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