Power stuff (#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
This commit is contained in:
metalgearsloth
2024-08-25 22:18:42 +10:00
committed by GitHub
parent 3d145875a4
commit a89d4c750b
98 changed files with 236 additions and 18 deletions

View File

@@ -33,6 +33,9 @@ public abstract partial class SharedToolSystem : EntitySystem
[Dependency] private readonly TurfSystem _turfs = default!;
[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainer = default!;
public const string CutQuality = "Cutting";
public const string PulseQuality = "Pulsing";
public override void Initialize()
{
InitializeMultipleTool();