Moar engine changes
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@@ -2,7 +2,6 @@
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using System.Linq;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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@@ -115,7 +114,7 @@ public sealed class SaveLoadReparentTest
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var mapPath = new ResPath($"/{nameof(SaveLoadReparentTest)}{nameof(Test)}map.yml");
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mapLoader.SaveMap(mapId, mapPath);
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Assert.That(mapLoader.TrySaveMap(mapId, mapPath));
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mapSys.DeleteMap(mapId);
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Assert.That(mapLoader.TryLoadMap(mapPath, out var map, out _), Is.True);
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