JobRequirement refactor (#30347)
* refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool!
This commit is contained in:
@@ -25,8 +25,10 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
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var manager = collection.Resolve<ISharedPlaytimeManager>();
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var playtimes = manager.GetPlayTimes(session);
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return JobRequirements.TryRequirementMet(Requirement, playtimes, out reason,
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collection.Resolve<IEntityManager>(),
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collection.Resolve<IPrototypeManager>());
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return Requirement.Check(collection.Resolve<IEntityManager>(),
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collection.Resolve<IPrototypeManager>(),
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profile,
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playtimes,
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out reason);
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}
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}
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@@ -9,10 +9,16 @@ public sealed partial class DepartmentPrototype : IPrototype
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public string ID { get; } = string.Empty;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// The name LocId of the department that will be displayed in the various menus.
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/// </summary>
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[DataField(required: true)]
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public string Description = string.Empty;
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public LocId Name = string.Empty;
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/// <summary>
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/// A description LocId to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField(required: true)]
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public LocId Description = string.Empty;
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/// <summary>
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/// A color representing this department to use for text.
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50
Content.Shared/Roles/JobRequirement/AgeRequirement.cs
Normal file
50
Content.Shared/Roles/JobRequirement/AgeRequirement.cs
Normal file
@@ -0,0 +1,50 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires the character to be older or younger than a certain age (inclusive)
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class AgeRequirement : JobRequirement
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{
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[DataField(required: true)]
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public int RequiredAge;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-young",
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("age", RequiredAge)));
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if (profile.Age <= RequiredAge)
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-old",
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("age", RequiredAge)));
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if (profile.Age >= RequiredAge)
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return false;
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}
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return true;
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}
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}
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@@ -0,0 +1,83 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class DepartmentTimeRequirement : JobRequirement
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{
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/// <summary>
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/// Which department needs the required amount of time.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<DepartmentPrototype> Department = default!;
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/// <summary>
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/// How long (in seconds) this requirement is.
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/// </summary>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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var playtime = TimeSpan.Zero;
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// Check all jobs' departments
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var department = protoManager.Index(Department);
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var jobs = department.Roles;
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string proto;
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// Check all jobs' playtime
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foreach (var other in jobs)
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{
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// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
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proto = protoManager.Index(other).PlayTimeTracker;
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playTimes.TryGetValue(proto, out var otherTime);
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playtime += otherTime;
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}
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var deptDiff = Time.TotalMinutes - playtime.TotalMinutes;
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var nameDepartment = "role-timer-department-unknown";
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if (protoManager.TryIndex(Department, out var departmentIndexed))
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{
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nameDepartment = departmentIndexed.Name;
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}
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if (!Inverted)
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{
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if (deptDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-insufficient",
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("time", Math.Ceiling(deptDiff)),
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("department", Loc.GetString(nameDepartment)),
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("departmentColor", department.Color.ToHex())));
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return false;
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}
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if (deptDiff <= 0)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-too-high",
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("time", -deptDiff),
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("department", Loc.GetString(nameDepartment)),
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("departmentColor", department.Color.ToHex())));
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return false;
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}
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return true;
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}
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}
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@@ -0,0 +1,50 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class OverallPlaytimeRequirement : JobRequirement
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{
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
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var overallDiff = Time.TotalMinutes - overallTime.TotalMinutes;
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if (!Inverted)
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{
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if (overallDiff <= 0 || overallTime >= Time)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-overall-insufficient",
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("time", Math.Ceiling(overallDiff))));
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return false;
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}
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if (overallDiff <= 0 || overallTime >= Time)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high",
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("time", -overallDiff)));
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return false;
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}
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return true;
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}
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}
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73
Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
Normal file
73
Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
Normal file
@@ -0,0 +1,73 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class RoleTimeRequirement : JobRequirement
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{
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/// <summary>
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/// What particular role they need the time requirement with.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<PlayTimeTrackerPrototype> Role = default!;
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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string proto = Role;
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playTimes.TryGetValue(proto, out var roleTime);
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var roleDiff = Time.TotalMinutes - roleTime.TotalMinutes;
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var departmentColor = Color.Yellow;
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if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
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{
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var jobProto = jobSystem.GetJobPrototype(proto);
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if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
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departmentColor = departmentProto.Color;
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}
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if (!Inverted)
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{
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if (roleDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-insufficient",
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("time", Math.Ceiling(roleDiff)),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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if (roleDiff <= 0)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-too-high",
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("time", -roleDiff),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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return true;
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}
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}
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59
Content.Shared/Roles/JobRequirement/SpeciesRequirement.cs
Normal file
59
Content.Shared/Roles/JobRequirement/SpeciesRequirement.cs
Normal file
@@ -0,0 +1,59 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires the character to be or not be on the list of specified species
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class SpeciesRequirement : JobRequirement
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{
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[DataField(required: true)]
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public HashSet<ProtoId<SpeciesPrototype>> Species = new();
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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var sb = new StringBuilder();
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sb.Append("[color=yellow]");
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foreach (var s in Species)
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{
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sb.Append(Loc.GetString(protoManager.Index(s).Name) + " ");
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}
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sb.Append("[/color]");
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-species")}\n{sb}");
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if (!Species.Contains(profile.Species))
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-species")}\n{sb}");
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if (Species.Contains(profile.Species))
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return false;
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}
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return true;
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}
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}
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@@ -1,228 +1,51 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Content.Shared.Preferences;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles
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namespace Content.Shared.Roles;
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public static class JobRequirements
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{
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/// <summary>
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/// Abstract class for playtime and other requirements for role gates.
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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[Serializable, NetSerializable]
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public abstract partial class JobRequirement{}
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class DepartmentTimeRequirement : JobRequirement
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public static bool TryRequirementsMet(
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JobPrototype job,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason,
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IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile)
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{
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/// <summary>
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/// Which department needs the required amount of time.
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/// </summary>
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[DataField("department", customTypeSerializer: typeof(PrototypeIdSerializer<DepartmentPrototype>))]
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public string Department = default!;
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/// <summary>
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/// How long (in seconds) this requirement is.
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/// </summary>
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[DataField("time")] public TimeSpan Time;
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/// <summary>
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/// If true, requirement will return false if playtime above the specified time.
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/// </summary>
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/// <value>
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/// <c>False</c> by default.<br />
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/// <c>True</c> for invert general requirement
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/// </value>
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[DataField("inverted")] public bool Inverted;
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}
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class RoleTimeRequirement : JobRequirement
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{
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/// <summary>
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/// What particular role they need the time requirement with.
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/// </summary>
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[DataField("role", customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
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public string Role = default!;
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField("time")] public TimeSpan Time;
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/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
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[DataField("inverted")] public bool Inverted;
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}
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class OverallPlaytimeRequirement : JobRequirement
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{
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField("time")] public TimeSpan Time;
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/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
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[DataField("inverted")] public bool Inverted;
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}
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public static class JobRequirements
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{
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public static bool TryRequirementsMet(
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JobPrototype job,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason,
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IEntityManager entManager,
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IPrototypeManager prototypes)
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{
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var sys = entManager.System<SharedRoleSystem>();
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var requirements = sys.GetJobRequirement(job);
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reason = null;
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if (requirements == null)
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return true;
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foreach (var requirement in requirements)
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{
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if (!TryRequirementMet(requirement, playTimes, out reason, entManager, prototypes))
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return false;
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}
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var sys = entManager.System<SharedRoleSystem>();
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var requirements = sys.GetJobRequirement(job);
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reason = null;
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if (requirements == null)
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return true;
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}
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/// <summary>
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/// Returns a string with the reason why a particular requirement may not be met.
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/// </summary>
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public static bool TryRequirementMet(
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JobRequirement requirement,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason,
|
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IEntityManager entManager,
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IPrototypeManager prototypes)
|
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foreach (var requirement in requirements)
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{
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reason = null;
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|
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switch (requirement)
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{
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case DepartmentTimeRequirement deptRequirement:
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var playtime = TimeSpan.Zero;
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|
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// Check all jobs' departments
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var department = prototypes.Index<DepartmentPrototype>(deptRequirement.Department);
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var jobs = department.Roles;
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string proto;
|
||||
|
||||
// Check all jobs' playtime
|
||||
foreach (var other in jobs)
|
||||
{
|
||||
// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
|
||||
proto = prototypes.Index<JobPrototype>(other).PlayTimeTracker;
|
||||
|
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playTimes.TryGetValue(proto, out var otherTime);
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playtime += otherTime;
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}
|
||||
|
||||
var deptDiff = deptRequirement.Time.TotalMinutes - playtime.TotalMinutes;
|
||||
|
||||
if (!deptRequirement.Inverted)
|
||||
{
|
||||
if (deptDiff <= 0)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
|
||||
"role-timer-department-insufficient",
|
||||
("time", Math.Ceiling(deptDiff)),
|
||||
("department", Loc.GetString(deptRequirement.Department)),
|
||||
("departmentColor", department.Color.ToHex())));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (deptDiff <= 0)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
|
||||
"role-timer-department-too-high",
|
||||
("time", -deptDiff),
|
||||
("department", Loc.GetString(deptRequirement.Department)),
|
||||
("departmentColor", department.Color.ToHex())));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case OverallPlaytimeRequirement overallRequirement:
|
||||
var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
|
||||
var overallDiff = overallRequirement.Time.TotalMinutes - overallTime.TotalMinutes;
|
||||
|
||||
if (!overallRequirement.Inverted)
|
||||
{
|
||||
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
|
||||
"role-timer-overall-insufficient",
|
||||
("time", Math.Ceiling(overallDiff))));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high", ("time", -overallDiff)));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case RoleTimeRequirement roleRequirement:
|
||||
proto = roleRequirement.Role;
|
||||
|
||||
playTimes.TryGetValue(proto, out var roleTime);
|
||||
var roleDiff = roleRequirement.Time.TotalMinutes - roleTime.TotalMinutes;
|
||||
var departmentColor = Color.Yellow;
|
||||
|
||||
if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
|
||||
{
|
||||
var jobProto = jobSystem.GetJobPrototype(proto);
|
||||
|
||||
if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
|
||||
departmentColor = departmentProto.Color;
|
||||
}
|
||||
|
||||
if (!roleRequirement.Inverted)
|
||||
{
|
||||
if (roleDiff <= 0)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
|
||||
"role-timer-role-insufficient",
|
||||
("time", Math.Ceiling(roleDiff)),
|
||||
("job", Loc.GetString(proto)),
|
||||
("departmentColor", departmentColor.ToHex())));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (roleDiff <= 0)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
|
||||
"role-timer-role-too-high",
|
||||
("time", -roleDiff),
|
||||
("job", Loc.GetString(proto)),
|
||||
("departmentColor", departmentColor.ToHex())));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
if (!requirement.Check(entManager, protoManager, profile, playTimes, out reason))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abstract class for playtime and other requirements for role gates.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
[Serializable, NetSerializable]
|
||||
public abstract partial class JobRequirement
|
||||
{
|
||||
[DataField]
|
||||
public bool Inverted;
|
||||
|
||||
public abstract bool Check(
|
||||
IEntityManager entManager,
|
||||
IPrototypeManager protoManager,
|
||||
HumanoidCharacterProfile? profile,
|
||||
IReadOnlyDictionary<string, TimeSpan> playTimes,
|
||||
[NotNullWhen(false)] out FormattedMessage? reason);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user