Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness * hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA * attributions * makes eyeclosecomponent adminbus compatible * useshader(null)
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@@ -2,6 +2,12 @@
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id: CircleMask
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kind: source
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path: "/Textures/Shaders/circle_mask.swsl"
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params:
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CircleRadius: 15.0
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CircleMinDist: 0.25
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CirclePow: 0.5
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CircleMax: 4.0
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CircleMult: 0.5
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- type: shader
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id: GradientCircleMask
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@@ -87,3 +93,9 @@
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id: HorizontalCut
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kind: source
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path: "/Textures/Shaders/hcut.swsl"
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# Stylized simulation of blindness
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- type: shader
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id: Cataracts
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kind: source
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path: "/Textures/Shaders/cataracts.swsl"
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