Melee rebalancing (#17520)
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@@ -104,18 +104,6 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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return true;
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}
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protected override void Popup(string message, EntityUid? uid, EntityUid? user)
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{
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if (uid == null)
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return;
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if (user == null)
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PopupSystem.PopupEntity(message, uid.Value);
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else
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PopupSystem.PopupEntity(message, uid.Value, Filter.PvsExcept(user.Value, entityManager: EntityManager), true);
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}
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protected override bool DoDisarm(EntityUid user, DisarmAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
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{
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if (!base.DoDisarm(user, ev, meleeUid, component, session))
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