Stasis bed cleanup and bugfixes. (#38762)
* Stasis bed sent to shed * Code Review * Code Review 2
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@@ -18,8 +18,13 @@
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- state: icon
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- state: unlit
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shader: unshaded
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map: ["enum.StasisBedVisualLayers.IsOn"]
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- type: StasisBedVisuals
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map: ["unlit"]
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- type: GenericVisualizer
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visuals:
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enum.PowerDeviceVisuals.Powered:
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unlit:
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True: { visible: true }
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False: { visible: false }
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- type: Appearance
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- type: ApcPowerReceiver
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powerLoad: 1000
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