@@ -20,6 +20,8 @@
|
||||
- type: IconSmooth
|
||||
key: CP14Snowdrift
|
||||
base: state
|
||||
additionalKeys:
|
||||
- CP14wall
|
||||
- type: FloorOccluder
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
@@ -23,4 +23,35 @@
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Damageable
|
||||
- type: CP14DPSMeter
|
||||
- type: CP14DPSMeter
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
id: CP14RoundLeaver
|
||||
name: distance fog
|
||||
description: You have reached the edge of the game map. There's nothing further. You can use this fog to get out of the game.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: PlacementReplacement
|
||||
key: roundLeaver
|
||||
- type: CP14RoundLeave
|
||||
- type: SyncSprite
|
||||
- type: Sprite
|
||||
snapCardinals: true
|
||||
sprite: Effects/weather.rsi
|
||||
state: snowfall_med
|
||||
color: "#f26363"
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.5,0.5,0.5"
|
||||
layer:
|
||||
- SlipLayer
|
||||
mask:
|
||||
- ItemMask
|
||||
density: 1000
|
||||
hard: false
|
||||
Reference in New Issue
Block a user