new round leave system (#1178)

* round leave

* maps update
This commit is contained in:
Ed
2025-04-13 15:36:41 +03:00
committed by GitHub
parent 0f37c24df0
commit ac541b63ef
10 changed files with 1053 additions and 294 deletions

View File

@@ -20,6 +20,8 @@
- type: IconSmooth
key: CP14Snowdrift
base: state
additionalKeys:
- CP14wall
- type: FloorOccluder
- type: Transform
anchored: true

View File

@@ -23,4 +23,35 @@
- type: InteractionOutline
- type: Physics
- type: Damageable
- type: CP14DPSMeter
- type: CP14DPSMeter
- type: entity
parent: BaseStructure
id: CP14RoundLeaver
name: distance fog
description: You have reached the edge of the game map. There's nothing further. You can use this fog to get out of the game.
categories: [ ForkFiltered ]
components:
- type: PlacementReplacement
key: roundLeaver
- type: CP14RoundLeave
- type: SyncSprite
- type: Sprite
snapCardinals: true
sprite: Effects/weather.rsi
state: snowfall_med
color: "#f26363"
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.5"
layer:
- SlipLayer
mask:
- ItemMask
density: 1000
hard: false