Set input coords to invalid if mouse off-screen (#30164)
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing. This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
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@@ -170,7 +170,7 @@ namespace Content.Server.Hands.Systems
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private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)
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{
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if (playerSession?.AttachedEntity is not {Valid: true} player || !Exists(player))
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if (playerSession?.AttachedEntity is not {Valid: true} player || !Exists(player) || !coordinates.IsValid(EntityManager))
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return false;
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return ThrowHeldItem(player, coordinates);
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