From acdd2a1be520d76e2599e0c2ad678ed18873fbde Mon Sep 17 00:00:00 2001 From: Morb <14136326+Morb0@users.noreply.github.com> Date: Sat, 13 Aug 2022 22:15:12 -0700 Subject: [PATCH] Localize construction categories (#10564) --- .../construction/construction-categories.ftl | 10 +++ .../Recipes/Construction/furniture.yml | 48 +++++------ .../Recipes/Construction/machines.yml | 18 ++--- .../Recipes/Construction/materials.yml | 12 +-- .../Recipes/Construction/modular.yml | 4 +- .../Recipes/Construction/structures.yml | 80 +++++++++---------- .../Prototypes/Recipes/Construction/tools.yml | 2 +- .../Recipes/Construction/utilities.yml | 72 ++++++++--------- .../Recipes/Construction/weapons.yml | 8 +- .../Prototypes/Recipes/Crafting/bots.yml | 6 +- .../Prototypes/Recipes/Crafting/crates.yml | 12 +-- .../Recipes/Crafting/improvised.yml | 10 +-- .../Recipes/Crafting/smokeables.yml | 10 +-- .../Prototypes/Recipes/Crafting/tiles.yml | 28 +++---- 14 files changed, 165 insertions(+), 155 deletions(-) create mode 100644 Resources/Locale/en-US/construction/construction-categories.ftl diff --git a/Resources/Locale/en-US/construction/construction-categories.ftl b/Resources/Locale/en-US/construction/construction-categories.ftl new file mode 100644 index 0000000000..336f3e0b19 --- /dev/null +++ b/Resources/Locale/en-US/construction/construction-categories.ftl @@ -0,0 +1,10 @@ +construction-category-furniture = Furniture +construction-category-storage = Storage +construction-category-tools = Tools +construction-category-materials = Materials +construction-category-structures = Structures +construction-category-machines = Machines +construction-category-weapons = Weapons +construction-category-tiles = Tiles +construction-category-utilities = Utilities +construction-category-misc = Misc diff --git a/Resources/Prototypes/Recipes/Construction/furniture.yml b/Resources/Prototypes/Recipes/Construction/furniture.yml index 4701633048..4976861d80 100644 --- a/Resources/Prototypes/Recipes/Construction/furniture.yml +++ b/Resources/Prototypes/Recipes/Construction/furniture.yml @@ -5,7 +5,7 @@ graph: Seat startNode: start targetNode: chair - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -22,7 +22,7 @@ graph: Seat startNode: start targetNode: stool - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -39,7 +39,7 @@ graph: Seat startNode: start targetNode: stoolBar - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -56,7 +56,7 @@ graph: Seat startNode: start targetNode: chairOffice - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -73,7 +73,7 @@ graph: Seat startNode: start targetNode: chairOfficeDark - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -90,7 +90,7 @@ graph: Seat startNode: start targetNode: chairComfy - category: Furniture + category: construction-category-furniture description: It looks comfy. icon: sprite: Structures/Furniture/chairs.rsi @@ -107,7 +107,7 @@ graph: Seat startNode: start targetNode: chairPilotSeat - category: Furniture + category: construction-category-furniture description: Fit for a captain. icon: sprite: Structures/Furniture/chairs.rsi @@ -124,7 +124,7 @@ graph: Seat startNode: start targetNode: chairWood - category: Furniture + category: construction-category-furniture description: You sit in this. Either by will or force. icon: sprite: Structures/Furniture/chairs.rsi @@ -141,7 +141,7 @@ graph: RitualSeat startNode: start targetNode: chairRitual - category: Furniture + category: construction-category-furniture description: A strangely carved chair. icon: sprite: Structures/Furniture/chairs.rsi @@ -159,7 +159,7 @@ graph: Table startNode: start targetNode: Table - category: Furniture + category: construction-category-furniture description: A square piece of metal standing on four metal legs. icon: sprite: Structures/Furniture/Tables/generic.rsi @@ -176,7 +176,7 @@ graph: Table startNode: start targetNode: TableReinforced - category: Furniture + category: construction-category-furniture description: A square piece of metal standing on four metal legs. Extra robust. icon: sprite: Structures/Furniture/Tables/reinforced.rsi @@ -193,7 +193,7 @@ graph: Table startNode: start targetNode: TableGlass - category: Furniture + category: construction-category-furniture description: A square piece of glass, standing on four metal legs. icon: sprite: Structures/Furniture/Tables/glass.rsi @@ -210,7 +210,7 @@ graph: Table startNode: start targetNode: TableReinforcedGlass - category: Furniture + category: construction-category-furniture description: A square piece of glass, standing on four metal legs. Extra robust. icon: sprite: Structures/Furniture/Tables/r_glass.rsi @@ -227,7 +227,7 @@ graph: Table startNode: start targetNode: TablePlasmaGlass - category: Furniture + category: construction-category-furniture description: A square piece of plasma glass, standing on four metal legs. Pretty! icon: sprite: Structures/Furniture/Tables/plasma.rsi @@ -244,7 +244,7 @@ graph: Table startNode: start targetNode: TableWood - category: Furniture + category: construction-category-furniture description: Do not apply fire to this. Rumour says it burns easily. icon: sprite: Structures/Furniture/Tables/wood.rsi @@ -261,7 +261,7 @@ graph: Table startNode: start targetNode: TableCarpet - category: Furniture + category: construction-category-furniture description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?) icon: sprite: Structures/Furniture/Tables/carpet.rsi @@ -278,7 +278,7 @@ graph: Table startNode: start targetNode: CounterMetal - category: Furniture + category: construction-category-furniture description: Looks like a good place to put a drink down. icon: sprite: Structures/Furniture/Tables/countermetal.rsi @@ -295,7 +295,7 @@ graph: Table startNode: start targetNode: CounterWood - category: Furniture + category: construction-category-furniture description: Do not apply fire to this. Rumour says it burns easily. icon: sprite: Structures/Furniture/Tables/counterwood.rsi @@ -313,7 +313,7 @@ graph: Toilet startNode: start targetNode: toilet - category: Furniture + category: construction-category-furniture description: A human excrement flushing apparatus icon: sprite: Structures/Furniture/toilet.rsi @@ -332,7 +332,7 @@ graph: bed startNode: start targetNode: bed - category: Furniture + category: construction-category-furniture icon: sprite: Structures/Furniture/furniture.rsi state: bed @@ -349,7 +349,7 @@ graph: bed startNode: start targetNode: medicalbed - category: Furniture + category: construction-category-furniture icon: sprite: Structures/Furniture/furniture.rsi state: bed-MED @@ -366,7 +366,7 @@ graph: bed startNode: start targetNode: dogbed - category: Furniture + category: construction-category-furniture icon: sprite: Structures/Furniture/furniture.rsi state: dogbed @@ -384,7 +384,7 @@ graph: Rack startNode: start targetNode: Rack - category: Furniture + category: construction-category-furniture icon: sprite: Structures/Furniture/furniture.rsi state: rack @@ -401,7 +401,7 @@ graph: MeatSpike startNode: start targetNode: MeatSpike - category: Furniture + category: construction-category-furniture icon: sprite: Structures/meat_spike.rsi state: spike diff --git a/Resources/Prototypes/Recipes/Construction/machines.yml b/Resources/Prototypes/Recipes/Construction/machines.yml index fc32c3e0d6..1154e25075 100644 --- a/Resources/Prototypes/Recipes/Construction/machines.yml +++ b/Resources/Prototypes/Recipes/Construction/machines.yml @@ -4,7 +4,7 @@ graph: Computer startNode: start targetNode: computer - category: Machines + category: construction-category-machines placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -17,7 +17,7 @@ graph: Machine startNode: start targetNode: machine - category: Machines + category: construction-category-machines placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -31,7 +31,7 @@ graph: LeverGraph startNode: start targetNode: LeverNode - category: Machines + category: construction-category-machines description: A lever to control machines. It has 3 modes. objectType: Structure canBuildInImpassable: false @@ -47,7 +47,7 @@ graph: LightSwitchGraph startNode: start targetNode: LightSwitchNode - category: Machines + category: construction-category-machines description: A switch for toggling lights that are connected to the same apc. icon: sprite: Structures/Wallmounts/switch.rsi @@ -58,14 +58,14 @@ canBuildInImpassable: true conditions: - !type:WallmountCondition - + - type: construction name: signal switch id: SignalSwitchRecipe graph: SignalSwitchGraph startNode: start targetNode: SignalSwitchNode - category: Machines + category: construction-category-machines description: It's a switch for toggling power to things. icon: sprite: Structures/Wallmounts/switch.rsi @@ -76,14 +76,14 @@ canBuildInImpassable: true conditions: - !type:WallmountCondition - + - type: construction name: signal button id: SignalButtonRecipe graph: SignalButtonGraph startNode: start targetNode: SignalButtonNode - category: Machines + category: construction-category-machines description: It's a button for activating something. icon: sprite: Structures/Wallmounts/switch.rsi @@ -93,4 +93,4 @@ canRotate: true canBuildInImpassable: true conditions: - - !type:WallmountCondition \ No newline at end of file + - !type:WallmountCondition diff --git a/Resources/Prototypes/Recipes/Construction/materials.yml b/Resources/Prototypes/Recipes/Construction/materials.yml index c4146c54f8..5bcb56a6b9 100644 --- a/Resources/Prototypes/Recipes/Construction/materials.yml +++ b/Resources/Prototypes/Recipes/Construction/materials.yml @@ -4,7 +4,7 @@ graph: MetalRod startNode: start targetNode: MetalRod - category: Materials + category: construction-category-materials description: A sturdy metal rod that can be used for various purposes. icon: Objects/Materials/parts.rsi/rods.png objectType: Item @@ -15,7 +15,7 @@ graph: Glass startNode: start targetNode: SheetRGlass - category: Materials + category: construction-category-materials icon: Objects/Materials/Sheets/glass.rsi/rglass.png objectType: Item @@ -25,7 +25,7 @@ graph: Glass startNode: start targetNode: SheetPGlass - category: Materials + category: construction-category-materials icon: Objects/Materials/Sheets/glass.rsi/pglass.png objectType: Item @@ -35,7 +35,7 @@ graph: Glass startNode: start targetNode: SheetRPGlass - category: Materials + category: construction-category-materials icon: Objects/Materials/Sheets/glass.rsi/rpglass.png objectType: Item @@ -45,7 +45,7 @@ graph: Durathread startNode: start targetNode: MaterialDurathread - category: Materials + category: construction-category-materials description: A high-quality thread used to make durable clothes. icon: Objects/Materials/materials.rsi/durathread.png - objectType: Item \ No newline at end of file + objectType: Item diff --git a/Resources/Prototypes/Recipes/Construction/modular.yml b/Resources/Prototypes/Recipes/Construction/modular.yml index ca69862816..73d0869372 100644 --- a/Resources/Prototypes/Recipes/Construction/modular.yml +++ b/Resources/Prototypes/Recipes/Construction/modular.yml @@ -4,7 +4,7 @@ graph: ModularGrenadeGraph startNode: start targetNode: grenade - category: Weapons + category: construction-category-weapons description: Construct a grenade using a trigger and a payload. icon: sprite: Objects/Weapons/Grenades/modular.rsi @@ -17,7 +17,7 @@ graph: ModularMineGraph startNode: start targetNode: mine - category: Weapons + category: construction-category-weapons description: Construct a landmine using a payload. icon: sprite: Objects/Misc/uglymine.rsi diff --git a/Resources/Prototypes/Recipes/Construction/structures.yml b/Resources/Prototypes/Recipes/Construction/structures.yml index 926646b429..3321dd74f7 100644 --- a/Resources/Prototypes/Recipes/Construction/structures.yml +++ b/Resources/Prototypes/Recipes/Construction/structures.yml @@ -4,7 +4,7 @@ graph: Girder startNode: start targetNode: girder - category: Structures + category: construction-category-structures description: A large structural assembly made out of metal. icon: sprite: /Textures/Structures/Walls/solid.rsi @@ -22,7 +22,7 @@ graph: Girder startNode: start targetNode: wall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/solid.rsi @@ -40,7 +40,7 @@ graph: Girder startNode: start targetNode: reinforcedWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/solid.rsi @@ -58,7 +58,7 @@ graph: Girder startNode: start targetNode: woodWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/wood.rsi @@ -76,7 +76,7 @@ graph: Girder startNode: start targetNode: uraniumWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/uranium.rsi @@ -94,7 +94,7 @@ graph: Girder startNode: start targetNode: silverWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/silver.rsi @@ -112,7 +112,7 @@ graph: Girder startNode: start targetNode: plasticWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/plastic.rsi @@ -130,7 +130,7 @@ graph: Girder startNode: start targetNode: plasmaWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/plasma.rsi @@ -148,7 +148,7 @@ graph: Girder startNode: start targetNode: goldWall - category: Structures + category: construction-category-structures description: Keeps the air in and the greytide out. icon: sprite: Structures/Walls/gold.rsi @@ -166,7 +166,7 @@ graph: Grille startNode: start targetNode: grille - category: Structures + category: construction-category-structures description: A flimsy framework of iron rods. conditions: - !type:TileNotBlocked @@ -183,7 +183,7 @@ graph: Window startNode: start targetNode: window - category: Structures + category: construction-category-structures description: Clear. canBuildInImpassable: true conditions: @@ -202,7 +202,7 @@ graph: Window startNode: start targetNode: reinforcedWindow - category: Structures + category: construction-category-structures description: Clear but tough. canBuildInImpassable: true conditions: @@ -221,7 +221,7 @@ graph: Window startNode: start targetNode: tintedWindow - category: Structures + category: construction-category-structures description: Not clear but tough. canBuildInImpassable: true conditions: @@ -240,7 +240,7 @@ graph: Window startNode: start targetNode: plasmaWindow - category: Structures + category: construction-category-structures canBuildInImpassable: true description: Clear and even tougher, with a purple tint. conditions: @@ -259,7 +259,7 @@ graph: Window startNode: start targetNode: reinforcedPlasmaWindow - category: Structures + category: construction-category-structures canBuildInImpassable: true description: Fire resistant and even tougher, with a purple tint. conditions: @@ -278,7 +278,7 @@ graph: WindowDirectional startNode: start targetNode: windowDirectional - category: Structures + category: construction-category-structures description: Clear. canBuildInImpassable: true conditions: @@ -296,7 +296,7 @@ graph: WindowDirectional startNode: start targetNode: windowReinforcedDirectional - category: Structures + category: construction-category-structures description: Clear but tough. canBuildInImpassable: true conditions: @@ -314,7 +314,7 @@ graph: WindowDirectional startNode: start targetNode: plasmaWindowDirectional - category: Structures + category: construction-category-structures canBuildInImpassable: true description: Clear and even tougher, with a purple tint. conditions: @@ -332,7 +332,7 @@ graph: WindowDirectional startNode: start targetNode: plasmaReinforcedWindowDirectional - category: Structures + category: construction-category-structures canBuildInImpassable: true description: Fire resistant and even tougher, with a purple tint. conditions: @@ -350,7 +350,7 @@ graph: Firelock startNode: start targetNode: Firelock - category: Structures + category: construction-category-structures description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! icon: sprite: Structures/Doors/Airlocks/Standard/firelock.rsi @@ -367,7 +367,7 @@ graph: Shutters startNode: start targetNode: Shutters - category: Structures + category: construction-category-structures description: This is a shutter - connect it to a button to open and close it. icon: sprite: Structures/Doors/Shutters/shutters.rsi @@ -383,7 +383,7 @@ graph: Catwalk startNode: start targetNode: Catwalk - category: Structures + category: construction-category-structures description: Just like a lattice. Except it looks better. conditions: - !type:TileNotBlocked @@ -405,7 +405,7 @@ graph: Barricade startNode: start targetNode: barricadewooden - category: Structures + category: construction-category-structures description: An improvised barricade made out of wooden planks. icon: sprite: Structures/Walls/barricades.rsi @@ -422,7 +422,7 @@ graph: Railing startNode: start targetNode: railing - category: Structures + category: construction-category-structures description: Basic railing meant to protect idiots like you from falling. icon: sprite: Structures/Walls/railing.rsi @@ -439,7 +439,7 @@ graph: Railing startNode: start targetNode: railingCorner - category: Structures + category: construction-category-structures description: Basic railing meant to protect idiots like you from falling. icon: sprite: Structures/Walls/railing.rsi @@ -456,7 +456,7 @@ graph: Railing startNode: start targetNode: railingCornerSmall - category: Structures + category: construction-category-structures description: Basic railing meant to protect idiots like you from falling. icon: sprite: Structures/Walls/railing.rsi @@ -473,7 +473,7 @@ graph: Airlock startNode: start targetNode: airlock - category: Structures + category: construction-category-structures description: It opens, it closes, and maybe crushes you. icon: sprite: Structures/Doors/Airlocks/Standard/basic.rsi @@ -490,7 +490,7 @@ graph: Windoor startNode: start targetNode: windoor - category: Structures + category: construction-category-structures description: It opens, it closes, and you can see through it! icon: sprite: Structures/Doors/Windoors/windoor.rsi @@ -507,7 +507,7 @@ graph: Windoor startNode: start targetNode: windoorSecure - category: Structures + category: construction-category-structures description: It opens, it closes, and you can see through it! This one looks tough. icon: sprite: Structures/Doors/Windoors/windoor.rsi @@ -526,7 +526,7 @@ graph: LightFixture startNode: start targetNode: tubeLight - category: Structures + category: construction-category-structures description: A wall light fixture. Use light tubes. icon: sprite: Structures/Wallmounts/Lighting/light_tube.rsi @@ -546,7 +546,7 @@ graph: LightFixture startNode: start targetNode: bulbLight - category: Structures + category: construction-category-structures description: A wall light fixture. Use light bulbs. icon: sprite: Structures/Wallmounts/Lighting/light_small.rsi @@ -565,7 +565,7 @@ graph: LightFixture startNode: start targetNode: groundLight - category: Structures + category: construction-category-structures description: A ground light fixture. Use light bulbs. icon: sprite: Structures/Lighting/LightPosts/small_light_post.rsi @@ -584,7 +584,7 @@ graph: ConveyorGraph startNode: start targetNode: entity - category: Structures + category: construction-category-structures description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly. objectType: Structure placementMode: SnapgridCenter @@ -601,7 +601,7 @@ graph: DoorGraph startNode: start targetNode: metalDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -618,7 +618,7 @@ graph: DoorGraph startNode: start targetNode: woodDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -635,7 +635,7 @@ graph: DoorGraph startNode: start targetNode: plasmaDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -652,7 +652,7 @@ graph: DoorGraph startNode: start targetNode: goldDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -669,7 +669,7 @@ graph: DoorGraph startNode: start targetNode: silverDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -686,7 +686,7 @@ graph: DoorGraph startNode: start targetNode: paperDoor - category: Structures + category: construction-category-structures description: A primitive door with manual operation like the cavemen used. objectType: Structure placementMode: SnapgridCenter @@ -701,7 +701,7 @@ graph: PlasticFlapsGraph startNode: start targetNode: plasticFlaps - category: Structures + category: construction-category-structures placementMode: SnapgridCenter description: A plastic flap to let items through and keep people out. objectType: Structure diff --git a/Resources/Prototypes/Recipes/Construction/tools.yml b/Resources/Prototypes/Recipes/Construction/tools.yml index 3dd62a9d5c..a5ab95d896 100644 --- a/Resources/Prototypes/Recipes/Construction/tools.yml +++ b/Resources/Prototypes/Recipes/Construction/tools.yml @@ -4,7 +4,7 @@ graph: LightTorch startNode: start targetNode: torch - category: Tools + category: construction-category-tools description: A torch fashioned from some wood. icon: Objects/Misc/torch.rsi/icon.png objectType: Item diff --git a/Resources/Prototypes/Recipes/Construction/utilities.yml b/Resources/Prototypes/Recipes/Construction/utilities.yml index fd93294e46..a3460f9f1c 100644 --- a/Resources/Prototypes/Recipes/Construction/utilities.yml +++ b/Resources/Prototypes/Recipes/Construction/utilities.yml @@ -5,7 +5,7 @@ graph: SurveillanceCamera startNode: start targetNode: camera - category: Utilities + category: construction-category-utilities description: "Surveillance camera. It's watching. Soon." icon: sprite: Structures/Wallmounts/camera.rsi @@ -19,7 +19,7 @@ graph: WallmountTelescreen startNode: start targetNode: Telescreen - category: Utilities + category: construction-category-utilities description: "A surveillance camera monitor for the wall." icon: sprite: Structures/Machines/computers.rsi @@ -34,7 +34,7 @@ graph: APC startNode: start targetNode: apc - category: Utilities + category: construction-category-utilities description: "Area Power Controller (APC). Controls power. In an area." icon: sprite: Structures/Power/apc.rsi @@ -49,7 +49,7 @@ graph: SolarPanel startNode: start targetNode: solarpanel - category: Utilities + category: construction-category-utilities description: "Can be turned into a solar panel or solar tracker." icon: sprite: Structures/Power/Generation/solar_panel.rsi @@ -66,7 +66,7 @@ graph: CableTerminal startNode: start targetNode: cable_terminal - category: Utilities + category: construction-category-utilities description: "Input of devices such as the SMES. The red cables needs to face the device." icon: sprite: Structures/Power/cable_terminal.rsi @@ -81,7 +81,7 @@ graph: WallmountSubstation startNode: start targetNode: substation - category: Utilities + category: construction-category-utilities description: "A wallmount substation for compact spaces. Make sure to place cable under before building the wall." icon: sprite: Structures/Power/substation.rsi @@ -96,7 +96,7 @@ graph: WallmountGenerator startNode: start targetNode: generator - category: Utilities + category: construction-category-utilities description: "A wallmount generator for compact spaces. Make sure to place cable under before building the wall." icon: sprite: Structures/Power/Generation/wallmount_generator.rsi @@ -111,7 +111,7 @@ graph: WallmountGenerator startNode: start targetNode: APU - category: Utilities + category: construction-category-utilities description: "A wallmount APU for compact shuttles. Make sure to place cable under before building the wall." icon: sprite: Structures/Power/Generation/wallmount_generator.rsi @@ -127,7 +127,7 @@ graph: DisposalMachine startNode: start targetNode: disposal_unit - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -140,7 +140,7 @@ graph: DisposalPipe startNode: start targetNode: pipe - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: true icon: @@ -153,7 +153,7 @@ graph: DisposalPipe startNode: start targetNode: tagger - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -166,7 +166,7 @@ graph: DisposalPipe startNode: start targetNode: trunk - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -179,7 +179,7 @@ graph: DisposalPipe startNode: start targetNode: router - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -192,7 +192,7 @@ graph: DisposalPipe startNode: start targetNode: junction - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -205,7 +205,7 @@ graph: DisposalPipe startNode: start targetNode: yJunction - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -218,7 +218,7 @@ graph: DisposalPipe startNode: start targetNode: bend - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -232,7 +232,7 @@ graph: AirAlarm startNode: start targetNode: air_alarm - category: Structures + category: construction-category-structures description: An air alarm. Alarms... air? icon: sprite: Structures/Wallmounts/air_monitors.rsi @@ -250,7 +250,7 @@ graph: FireAlarm startNode: start targetNode: fire_alarm - category: Structures + category: construction-category-structures description: A fire alarm. Spicy! icon: sprite: Structures/Wallmounts/air_monitors.rsi @@ -269,7 +269,7 @@ graph: GasPipe startNode: start targetNode: half - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -282,7 +282,7 @@ graph: GasPipe startNode: start targetNode: straight - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -295,7 +295,7 @@ graph: GasPipe startNode: start targetNode: bend - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -308,7 +308,7 @@ graph: GasPipe startNode: start targetNode: tjunction - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -321,7 +321,7 @@ graph: GasPipe startNode: start targetNode: fourway - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -335,7 +335,7 @@ graph: GasUnary startNode: start targetNode: ventpump - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -350,7 +350,7 @@ graph: GasUnary startNode: start targetNode: passivevent - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -365,7 +365,7 @@ graph: GasUnary startNode: start targetNode: ventscrubber - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -380,7 +380,7 @@ graph: GasUnary startNode: start targetNode: outletinjector - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -396,7 +396,7 @@ graph: GasBinary startNode: start targetNode: pressurepump - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -411,7 +411,7 @@ graph: GasBinary startNode: start targetNode: volumepump - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -426,7 +426,7 @@ graph: GasBinary startNode: start targetNode: passivegate - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -441,7 +441,7 @@ graph: GasBinary startNode: start targetNode: valve - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -456,7 +456,7 @@ graph: GasBinary startNode: start targetNode: port - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -471,7 +471,7 @@ graph: GasBinary startNode: start targetNode: dualportventpump - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -487,7 +487,7 @@ graph: GasTrinary startNode: start targetNode: filter - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -502,7 +502,7 @@ graph: GasTrinary startNode: start targetNode: mixer - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: @@ -517,7 +517,7 @@ graph: GasTrinary startNode: start targetNode: pneumaticvalve - category: Utilities + category: construction-category-utilities placementMode: SnapgridCenter canBuildInImpassable: false icon: diff --git a/Resources/Prototypes/Recipes/Construction/weapons.yml b/Resources/Prototypes/Recipes/Construction/weapons.yml index d0160a0cc9..954e68263e 100644 --- a/Resources/Prototypes/Recipes/Construction/weapons.yml +++ b/Resources/Prototypes/Recipes/Construction/weapons.yml @@ -4,7 +4,7 @@ graph: Spear startNode: start targetNode: spear - category: Weapons + category: construction-category-weapons description: A crude spear for when you need to put holes in somebody. icon: Objects/Weapons/Melee/spear.rsi/spear.png objectType: Item @@ -15,7 +15,7 @@ graph: Bola startNode: start targetNode: bola - category: Weapons + category: construction-category-weapons description: A simple weapon for tripping someone at a distance. icon: Objects/Weapons/Throwable/bola.rsi/icon.png objectType: Item @@ -26,7 +26,7 @@ graph: WoodenBuckler startNode: start targetNode: woodenBuckler - category: Weapons + category: construction-category-weapons description: A nicely carved wooden shield! icon: Objects/Weapons/Melee/shields.rsi/buckler-icon.png objectType: Item @@ -37,7 +37,7 @@ graph: MakeshiftShield startNode: start targetNode: makeshiftShield - category: Weapons + category: construction-category-weapons description: Crude and falling apart. Why would you make this? icon: Objects/Weapons/Melee/shields.rsi/makeshift-icon.png objectType: Item diff --git a/Resources/Prototypes/Recipes/Crafting/bots.yml b/Resources/Prototypes/Recipes/Crafting/bots.yml index d9449b3890..ff3858eaf1 100644 --- a/Resources/Prototypes/Recipes/Crafting/bots.yml +++ b/Resources/Prototypes/Recipes/Crafting/bots.yml @@ -4,7 +4,7 @@ graph: CleanBot startNode: start targetNode: bot - category: Utilities + category: construction-category-utilities objectType: Item description: This bot wanders around the station, mopping up any puddles it sees. icon: @@ -17,7 +17,7 @@ graph: HonkBot startNode: start targetNode: bot - category: Utilities + category: construction-category-utilities objectType: Item description: This bot honks and slips people. icon: @@ -30,7 +30,7 @@ graph: MediBot startNode: start targetNode: bot - category: Utilities + category: construction-category-utilities objectType: Item description: This bot can help supply basic healing. icon: diff --git a/Resources/Prototypes/Recipes/Crafting/crates.yml b/Resources/Prototypes/Recipes/Crafting/crates.yml index 767ff0e391..dcfce00400 100644 --- a/Resources/Prototypes/Recipes/Crafting/crates.yml +++ b/Resources/Prototypes/Recipes/Crafting/crates.yml @@ -4,29 +4,29 @@ graph: CrateLivestock startNode: start targetNode: cratelivestock - category: Storage + category: construction-category-storage description: "A wooden crate for holding livestock" icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png objectType: Structure - + - type: construction name: steel crate id: CrateGenericSteel graph: CrateGenericSteel startNode: start targetNode: crategenericsteel - category: Storage + category: construction-category-storage description: "A metal crate for storing things" icon: Structures/Storage/Crates/generic.rsi/crate_icon.png objectType: Structure - + - type: construction name: plastic crate id: CratePlastic graph: CratePlastic startNode: start targetNode: crateplastic - category: Storage + category: construction-category-storage description: "A plastic crate for storing things" icon: Structures/Storage/Crates/plastic.rsi/plasticcrate_icon.png - objectType: Structure \ No newline at end of file + objectType: Structure diff --git a/Resources/Prototypes/Recipes/Crafting/improvised.yml b/Resources/Prototypes/Recipes/Crafting/improvised.yml index 322d610662..b04a43c6fc 100644 --- a/Resources/Prototypes/Recipes/Crafting/improvised.yml +++ b/Resources/Prototypes/Recipes/Crafting/improvised.yml @@ -4,7 +4,7 @@ graph: WoodenBat startNode: start targetNode: bat - category: Weapons + category: construction-category-weapons description: A robust baseball bat. icon: sprite: Objects/Weapons/Melee/baseball_bat.rsi @@ -17,7 +17,7 @@ graph: makeshifthandcuffs startNode: start targetNode: cuffscable - category: Tools + category: construction-category-tools description: "Homemade handcuffs crafted from spare cables." icon: Objects/Misc/cablecuffs.rsi/cuff.png objectType: Item @@ -28,7 +28,7 @@ graph: PneumaticCannon startNode: start targetNode: cannon - category: Weapons + category: construction-category-weapons objectType: Item description: This son of a gun can fire anything that fits in it using just a little gas. icon: @@ -41,7 +41,7 @@ graph: Gauze startNode: start targetNode: gauze - category: Tools + category: construction-category-tools objectType: Item description: When you've really got nothing left. icon: @@ -54,7 +54,7 @@ graph: Blindfold startNode: start targetNode: blindfold - category: Tools + category: construction-category-tools objectType: Item description: Better hope everyone turns a blind eye to you crafting this sussy item... icon: diff --git a/Resources/Prototypes/Recipes/Crafting/smokeables.yml b/Resources/Prototypes/Recipes/Crafting/smokeables.yml index 49d3267a1b..eb73b4fb6d 100644 --- a/Resources/Prototypes/Recipes/Crafting/smokeables.yml +++ b/Resources/Prototypes/Recipes/Crafting/smokeables.yml @@ -4,7 +4,7 @@ graph: smokeableJoint startNode: start targetNode: joint - category: Misc + category: construction-category-misc description: "A roll of dried plant matter wrapped in thin paper." icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png objectType: Item @@ -15,7 +15,7 @@ graph: smokeableBlunt startNode: start targetNode: blunt - category: Misc + category: construction-category-misc description: "A roll of dried plant matter wrapped in a dried tobacco leaf." icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png objectType: Item @@ -26,7 +26,7 @@ graph: smokeableCigarette startNode: start targetNode: cigarette - category: Misc + category: construction-category-misc description: "A roll of tobacco and nicotine." icon: Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi/unlit-icon.png objectType: Item @@ -39,7 +39,7 @@ graph: smokeableGroundCannabis startNode: start targetNode: ground - category: Misc + category: construction-category-misc description: "Ground cannabis, ready to take you on a trip." icon: Objects/Misc/reageant_fillings.rsi/powderpile.png # color: darkgreen @@ -51,7 +51,7 @@ graph: smokeableGroundTobacco startNode: start targetNode: ground - category: Misc + category: construction-category-misc description: "Ground tobacco, perfect for hand-rolled cigarettes." icon: Objects/Misc/reageant_fillings.rsi/powderpile.png # color: brown diff --git a/Resources/Prototypes/Recipes/Crafting/tiles.yml b/Resources/Prototypes/Recipes/Crafting/tiles.yml index f43c2cd52f..aa984142f3 100644 --- a/Resources/Prototypes/Recipes/Crafting/tiles.yml +++ b/Resources/Prototypes/Recipes/Crafting/tiles.yml @@ -6,7 +6,7 @@ graph: TileSteel startNode: start targetNode: steeltile - category: Tiles + category: construction-category-tiles description: "Four steel station tiles." icon: Objects/Tiles/tile.rsi/steel.png objectType: Item @@ -17,7 +17,7 @@ graph: TileWood startNode: start targetNode: woodtile - category: Tiles + category: construction-category-tiles description: "Four pieces of wooden station flooring." icon: Objects/Tiles/tile.rsi/wood.png objectType: Item @@ -28,7 +28,7 @@ graph: TileWhite startNode: start targetNode: whitetile - category: Tiles + category: construction-category-tiles description: "Four white station tiles." icon: Objects/Tiles/tile.rsi/white.png objectType: Item @@ -39,7 +39,7 @@ graph: TileDark startNode: start targetNode: darktile - category: Tiles + category: construction-category-tiles description: "Four dark station tiles." icon: Objects/Tiles/tile.rsi/dark.png objectType: Item @@ -50,7 +50,7 @@ # graph: tileTechmaint # startNode: start # targetNode: techmainttile -# category: Tiles +# category: construction-category-tiles # description: "A piece of techmaint flooring." # icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png # objectType: Item @@ -61,7 +61,7 @@ # graph: tileFreezer # startNode: start # targetNode: freezertile -# category: Tiles +# category: construction-category-tiles # description: "A freezer station tile." # icon: Objects/Tiles/tile.rsi/showroom.png # objectType: Item @@ -72,7 +72,7 @@ # graph: tileShowroom # startNode: start # targetNode: showroomtile -# category: Tiles +# category: construction-category-tiles # description: "A showroom station tile." # icon: Objects/Tiles/tile.rsi/showroom.png # objectType: Item @@ -83,7 +83,7 @@ # graph: tileGCircuit # startNode: start # targetNode: gcircuittile -# category: Tiles +# category: construction-category-tiles # description: "A piece of green-circuit flooring." # icon: Objects/Tiles/tile.rsi/gcircuit.png # objectType: Item @@ -94,7 +94,7 @@ # graph: tileGold # startNode: start # targetNode: goldtile -# category: Tiles +# category: construction-category-tiles # description: "A piece of gold flooring." # icon: Objects/Tiles/tile.rsi/gold.png # objectType: Item @@ -105,7 +105,7 @@ # graph: tileReinforced # startNode: start # targetNode: reinforcedtile -# category: Tiles +# category: construction-category-tiles # description: "A reinforced station tile." # icon: Objects/Tiles/tile.rsi/reinforced.png # objectType: Item @@ -116,7 +116,7 @@ # graph: tileMono # startNode: start # targetNode: monotile -# category: Tiles +# category: construction-category-tiles # description: "A mono station tile." # icon: Objects/Tiles/tile.rsi/white_monofloor.png # objectType: Item @@ -127,7 +127,7 @@ # graph: tileLino # startNode: start # targetNode: linotile -# category: Tiles +# category: construction-category-tiles # description: "A piece of linoleum flooring." # icon: Objects/Tiles/tile.rsi/white_monofloor.png # objectType: Item @@ -138,7 +138,7 @@ # graph: tileHydro # startNode: start # targetNode: hydrotile -# category: Tiles +# category: construction-category-tiles # description: "A hydro station tile." # icon: Objects/Tiles/tile.rsi/hydro.png # objectType: Item @@ -149,7 +149,7 @@ # graph: tileDirty # startNode: start # targetNode: dirtytile -# category: Tiles +# category: construction-category-tiles # description: "A dirty station tile." # icon: Objects/Tiles/tile.rsi/dirty.png # objectType: Item