Marble tiles (#38007)
* Create marble tile textures * Flatten tiles to better match art style * Add prototypes and translations for tiles * Change marble footstep sound to one that makes sense * Add marble tile object and in-hand sprites * Add prototypes and translations for marble tile objects * Add marble tile cutter recipes * Double number of marble tile variants * Increase plasma and uranium costs of plasmarble and uranium marble * Add attributions for marble tile sprites * Fix whitespace problem hopefully * Fix trailing whitespace take 2 * Rename just "marble" marble to "white marble" * Remove cutter recipes for uranium marble and plasmarble
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@@ -1620,6 +1620,90 @@
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graph: TileWoodLarge
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node: woodtilelarge
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# Marble
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- type: entity
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name: white marble tile
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description: A chiseled, polished square of the finest Space Marble. Best not to lose it.
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parent: FloorTileItemBase
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id: FloorTileItemWhiteMarble
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components:
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- type: Sprite
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state: white-marble
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- type: Item
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heldPrefix: white-marble
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- type: FloorTile
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outputs:
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- Plating
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- FloorWhiteMarble
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- type: Stack
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stackType: FloorTileWhiteMarble
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- type: entity
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name: dark marble tile
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description: A chiseled, polished square of the finest Space Marble. Best not to lose it.
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parent: FloorTileItemWhiteMarble
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id: FloorTileItemDarkMarble
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components:
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- type: Sprite
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state: dark-marble
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- type: Item
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heldPrefix: dark-marble
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- type: FloorTile
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outputs:
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- Plating
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- FloorDarkMarble
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- type: Stack
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stackType: FloorTileDarkMarble
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- type: entity
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name: plasmarble tile
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description: A chiseled, polished square of the finest Space Marble. Plasma-infused for extra... something.
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parent: FloorTileItemWhiteMarble
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id: FloorTileItemPlasmaMarble
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components:
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- type: Sprite
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state: plasmarble
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- type: Item
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heldPrefix: plasmarble
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- type: FloorTile
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outputs:
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- Plating
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- FloorPlasmaMarble
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- type: Stack
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stackType: FloorTilePlasmaMarble
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- type: DamageOtherOnHit
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damage:
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types:
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Blunt: 6
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- type: entity
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name: uranium marble tile
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description: A chiseled, polished square of the finest Space Marble. Uranium-infused to make it extra rad! Pun intended!
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parent: FloorTileItemWhiteMarble
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id: FloorTileItemUraniumMarble
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components:
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- type: Sprite
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state: uranium-marble
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- type: Item
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heldPrefix: uranium-marble
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- type: FloorTile
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outputs:
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- Plating
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- FloorUraniumMarble
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- type: Stack
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stackType: FloorTileUraniumMarble
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- type: DamageOtherOnHit
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damage:
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types:
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Blunt: 5
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Radiation: 1
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- type: PointLight
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radius: 1.2
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energy: 0.8
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castShadows: false
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color: "#9be792"
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- type: entity
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id: FloorTileItemXeno
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parent: FloorTileItemBase
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