I can see clearly now (#778)
* Updates and crafting recipe * Updated descriptions
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@@ -19,7 +19,7 @@
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- material: Metal
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amount: 2
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reverse:
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tool: Welder
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tool: Wrench
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- type: construction
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name: Table
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@@ -33,3 +33,65 @@
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steps:
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- material: Metal
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amount: 2
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- type: construction
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name: Window
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id: window
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category: Structures
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description: Clear.
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icon:
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sprite: Buildings/window.rsi
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state: full
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objecttype: Structure
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result: window
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placementmode: SnapgridCenter
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steps:
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- material: Glass
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amount: 2
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- type: construction
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name: Low Wall
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id: low_wall
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category: Structures
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description: A low wall used for mounting windows.
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icon:
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sprite: Buildings/low_wall.rsi
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state: metal
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objecttype: Structure
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result: low_wall
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placementmode: SnapgridCenter
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steps:
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- material: Metal
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amount: 2
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icon: Buildings/wall_girder.png
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reverse:
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tool: Wrench
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- material: Metal
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amount: 2
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reverse:
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tool: Wrench
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- type: construction
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name: Rein Window
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id: rwindow
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category: Structures
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description: Clear but tough.
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icon:
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sprite: Buildings/rwindow.rsi
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state: full
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objecttype: Structure
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result: rwindow
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placementmode: SnapgridCenter
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steps:
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- material: Glass
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amount: 2
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reverse:
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tool: Wrench
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# Should be replaced with Metal Rods when someone puts them in.
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- material: Metal
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amount: 2
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reverse:
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# Should be replaced with Wirecutter when someone makes it work.
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tool: Wrench
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@@ -13,8 +13,10 @@
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- type: Sprite
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netsync: false
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drawdepth: Walls
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- type: Icon
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state: full
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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@@ -26,6 +28,7 @@
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- type: Occluder
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sizeX: 32
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sizeY: 32
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- type: SnapGrid
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offset: Center
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@@ -2,6 +2,10 @@
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id: window
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name: Window
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description: Don't smudge up the glass down there.
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placement:
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mode: SnapgridCenter
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snap:
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- Window
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components:
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- type: Clickable
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- type: InteractionOutline
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@@ -13,7 +17,7 @@
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- type: Icon
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sprite: Buildings/window.rsi
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state: window0
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state: full
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- type: Collidable
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shapes:
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@@ -30,10 +34,6 @@
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- type: Window
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base: window
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placement:
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snap:
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- Wall
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- type: entity
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id: rwindow
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name: Reinforced Window
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@@ -48,4 +48,4 @@
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- type: Icon
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sprite: Buildings/rwindow.rsi
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state: rwindow0
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state: full
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