fix: Check revenant ability costs correctly (#32050)

* fix: Check revenant ability costs correctly

* refactor: Idiomatically get negative value
This commit is contained in:
DisposableCrewmember42
2024-09-10 23:07:07 +00:00
committed by GitHub
parent b091640c26
commit ae7e58db5d
2 changed files with 5 additions and 5 deletions

View File

@@ -170,7 +170,7 @@ public sealed partial class RevenantSystem : EntitySystem
}
}
ChangeEssenceAmount(uid, abilityCost, component, false);
ChangeEssenceAmount(uid, -abilityCost, component, false);
_statusEffects.TryAddStatusEffect<CorporealComponent>(uid, "Corporeal", TimeSpan.FromSeconds(debuffs.Y), false);
_stun.TryStun(uid, TimeSpan.FromSeconds(debuffs.X), false);