Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
J
2025-04-05 00:20:19 +00:00
committed by GitHub
parent e58ab56e42
commit af9526197a
36 changed files with 156 additions and 51 deletions

View File

@@ -50,6 +50,9 @@ public sealed class PlantHolderSystem : EntitySystem
public const float HydroponicsSpeedMultiplier = 1f;
public const float HydroponicsConsumptionMultiplier = 2f;
private static readonly ProtoId<TagPrototype> HoeTag = "Hoe";
private static readonly ProtoId<TagPrototype> PlantSampleTakerTag = "PlantSampleTaker";
public override void Initialize()
{
base.Initialize();
@@ -203,7 +206,7 @@ public sealed class PlantHolderSystem : EntitySystem
return;
}
if (_tagSystem.HasTag(args.Used, "Hoe"))
if (_tagSystem.HasTag(args.Used, HoeTag))
{
args.Handled = true;
if (component.WeedLevel > 0)
@@ -243,7 +246,7 @@ public sealed class PlantHolderSystem : EntitySystem
return;
}
if (_tagSystem.HasTag(args.Used, "PlantSampleTaker"))
if (_tagSystem.HasTag(args.Used, PlantSampleTakerTag))
{
args.Handled = true;
if (component.Seed == null)